Jan 15, 2015 at 3:46 PM
Join Date: Nov 21, 2013
Location: farther
Posts: 922
Age: 27
Pronouns: he/him
your sprite changes every time you "regenerate"zxin said:I'm not sure what that means...
your sprite changes every time you "regenerate"zxin said:I'm not sure what that means...
That's a great idea!zxin said:Brainstorm! What if when you die instead of saying 'Do you want to retry?' it says 'Do you want to regenerate?'
Goerge Bobicles said:and then have a cycling Mychar.bmp
BBCEd works well for this, or you can hit multiquote and click reply and it should show up in the fast reply box.SuperJaws100 said:And in reference to the quote below (I can't get it to enter text underneath it ) PLEASE DEAR LORD DON'T MAKE ME. That'd be such a headache...
I'm sorry you went to all that work, but TBH, I like the sprites/faces I've got already better. Also, the sonic screwdriver you drew looks like a screwdriver. If you've ever seen the show, you know a sonic screwdriver literally looks nothing like a screwdriver.Gavintendo64 said:I added player sprites and a sonic screwdriver weapon sprite to 1.0 but you already have 1.5...
Go ahead and use it anyway.
http://s000.tinyupload.com/index.php?file_id=91345413405133921099
Lol, I was late anyway. Hey, about that regeneration, I recommend checking out this mod called Infinite Mimiga Mask, which allows you to add extra characters in the mychar file.
Randolf had to do it for me though, so you might need some admin help too.
And flags:
First, only use flags from 100 to 999.
<FL+ means Flag plus and activates the flag while <FL- means, you guessed it, flag minus which deactivates the flag, and finally <FLJ, which moves you to a new event if the flag is set.
Then there are NPC flags that are easily set, but the ones that work with TSC flags are those cool lookin' 0x2000 and stuff like that. They are:
appear once Flag ID set and
disappear when Flag ID set.
The Flag ID is basically the Flag you set with <FL+ applied to the entity.
ALWAYS LIST YOUR FLAGS IN A TEXT FILE!!!
And, uh...
good luck with your mod!
I'm not sure where you got this information, but it's completely wrong.Gavintendo64 said:First, only use flags from 100 to 999.
I will make the TARDIS not randomly appear when I've gotten to a certain part of the game, but I will code in preparation for that happening.Gavintendo64 said::/ really? I probably read this one post wrong or forgot or something... My bad. But I used 0999 and 0998 in the armsitem.pbm file and they didn't brake my game, so I guess this info came from experience...? Well if you check out boosters lab, it can make you a .txt file with every flag in the game, that's what I mean by "ALWAYS KEEP YOU FLAGS IN A TEXT FILE!!!", but I thought you hadn't caught on with the flag thing because of random TARDIS appearances. :/
I played 1.5 too, and I must say those sprites are loookin' nice,
but Misery seems to ignore anything you say, like you're still silent ol' Quote. Otherwise I really liked it and I hope it continues as a mod, and good job!
I'm sure if you asked someone who knew how, they might add it for you.zxin said:I hope so! I also hope one day I will figure out how the hell to get Endless Mimiga Mask to work