Doctor Who Story (DISCONTINUED)

Feb 2, 2015 at 7:19 AM
Been here way too long...
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zxin said:
Would you be one of those people? =\
As far as I know only I apply this hack for random people. I may be wrong, though. (Is it featured in BL?)
 
Feb 2, 2015 at 7:27 AM
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Randolf said:
As far as I know only I apply this hack for random people. I may be wrong, though. (Is it featured in BL?)
Not that I know of. and I think I have the latest version. ("BoostLab_0410.jar")
 
Feb 2, 2015 at 10:02 AM
Been here way too long...
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zxin said:
That's a bit of a strange policy... Am I a random person? :mahin:
Yes
 
Feb 2, 2015 at 2:14 PM
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if you take the hex values from the infinite mimiga mask hack files and apply them via the hex patcher in BL it does the trick
of course ollydbg would be better suited for wanting to change which command it took up but i digress
 
Feb 2, 2015 at 2:42 PM
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okay well
did you put 0x_______ before the hex number?
noxid even tells you to do so
but okay
this should be where the hex files are; in the folder you should have downloaded (take note im using TIMG instead of MIM so my offsets and such are different)
open the first one and you should see this
copy all that shit and type "0x" (without ") into the hex patcher, then paste the code into the hex patcher, like so
then you enter all of the other hex code, making sure to put linebreaks between each section of code, and BAM
there ya go
edit: god damn it zxin
you better make sure that you have a backup ready
 
Feb 2, 2015 at 3:09 PM
scrungy
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I just took a look at the MIM thread, it looks like the hex stuff is a bit screwy.
If you wanna use Autohacker2, here's what you put in hex1 and hex2:

4154d4

A1 84 E1 49 00 C1 E0 05 01 45 F4 01 45 FC EB 0C
4252a7

A1 D8 5A 4A 00 03 05 E0 5A 4A 00 0F BE 48 01 83
F9 4D 75 70 8B 15 D8 5A 4A 00 03 15 E0 5A 4A 00
0F BE 42 02 83 F8 49 75 5B 8B 0D D8 5A 4A 00 03
0D E0 5A 4A 00 0F BE 51 03 83 FA 4D 75 46 A1 E0
5A 4A 00 83 C0 04 50 E8 05 CA FF FF 83 C4 04 A3
84 E1 49 00 83 05 E0 5A 4A 00 08 E9 98 03 00 00
Tested working.
 
Feb 2, 2015 at 3:12 PM
In my body, in my head
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why do your addresses have so many numbers in them
 
Feb 3, 2015 at 6:15 PM
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zxin said:
Thanks Air, now the game crashes before even showing the title screen.
Why does nothing work = ^ =
Is it bad that I have almost no idea what that means... > :
EDIT: OK I understand now, the 'adress' is the (normally) 6 digit number. I'm pretty sure there's 8 numbers because the A1 on the end is meant to be part of the hex stuff.
However no matter what I do the game either crashes after the "Loading..." thing, crashes when I load my saves, crashes when I try to run the command, or the command does N O T H I N G.
I hope you made a backup of your executable.
 
Feb 3, 2015 at 9:48 PM
scrungy
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Oops, looks like I forgot about those A1s. Sorry.
It's been fixed.
 
Feb 3, 2015 at 10:51 PM
scrungy
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zxin said:
Nope, still doesn't work. I am cursed.
Did you use the exe you already applied my screw-up to?
 
Feb 3, 2015 at 11:10 PM
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zxin, this is what I put in to put the <MIM command in the mod.



hex1
Code:
4154B8

A1 84 E1 49 00 C1 E0 05 01 45 F4 01 45 FC EB 0C


hex2

Code:
424EAF

A1 D8 5A 4A 00 03 05 E0 5A 4A 00 0F BE 48 01 83 F9 4D 75 70 8B 15 D8 5A 4A 00 03 15 E0 5A 4A 00 0F BE 42 02 
83 F8 49 75 5B 8B 0D D8 5A 4A 00 03 0D E0 5A 4A 00 0F BE 51 03 83 FA 4D 75 46 A1 E0 5A 4A 00 83 C0 04 50 E8 
05 CA FF FF 83 C4 04 A3 84 E1 49 00 83 05 E0 5A 4A 00 08 E9 98 03 00 00


hex3
Code:
425149

8B 0D D8 5A 4A 00 03 0D E0 5A 4A 00 0F BE 51 01 83 FA 4D 0F 85 9A 00 00 00 A1 D8 5A 4A 00 03 05
E0 5A 4A 00 0F BE 48 02 83 F9 49 0F 85 82 00 00 00 8B 15 D8 5A 4A 00 03 15 E0 5A 4A 00 0F BE 42
03 83 F8 4D 75 6D 90 90 90 90 90 90 90 8B 0D E0 5A 4A 00 83 C1 04 51 E8 5B C7 FF FF 83 C4 04 A3
84 E1 49 00 83 05 E0 5A 4A 00 08 E9 EE 00 00 00 90
Aar forgot to put the third hex in.

 
Feb 3, 2015 at 11:56 PM
scrungy
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zxin said:
It works... Thank you so very much Lincoln!! :mrgreen: :o
And now to find where I fucked up...
Jeez, things aren't going well for me as of late.
 
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