Jan 8, 2015 at 2:16 AM
Join Date: Nov 12, 2014
Location: East Coast America
Posts: 759
Age: 24
Pronouns: he/him
DOCTOR WHO STORY!
What would Cave Story have been like from the perspective of Doctor Who? You're about to find out!
Hello everyone! My first major mod! I don't really know what to put here, so I'll put some general information.
Download 1.0 link: DEMO 1 (Start -> Egg 00)
Download 1.5 link: DEMO 1.5 (SPRITES!)
Download 2.0 link: DEMO 2.0 (Grasstown, Music, and More!)
If you want to help with art, music, or sprites (because I can do very little of that work), below is a list of stuff I need (as of DEMO 2.0).
DEMO 2.0 is here! New music, areas, maps, and more! Now includes a modded Organya!
NOTE: Profile.dat CAN NOT BE TRANSFERRED FROM THE PREVIOUS DEMO.
Thanks to:
Also, I need someone to replace the flying and arrow launching Butes from the Sacred Grounds with Dalek sprites.
I've attempted and failed miserably.
Preferably they need to flash before "exploding" (disappearing in a poof of smoke). Similar to how the butes fall over and turn green.
Thank you, and please give me feedback!
- I have created/am creating many physical pathways between areas, since teleporters are replaced with the TARDIS and other characters can't use the TARDIS.
- The physical pathways ARE accessible, and though they are not mandatory to the plot, they have side quests that can earn you extra stuff. I strongly suggest you take these pathways.
- This mod is based off the Tenth Doctor, after the Bad Wolf incident with Rose and after Mickey leaves.
- I understand that the TARDIS appears in places regardless of whether or not you used the TARDIS to get to that place. I can only do so much, okay?
- I'm planning three endings for this mod. One will be somewhat of a joke. The other two will be serious. Like the previous game, there will be a "normal" ending and another ending if you complete certain EXTRA STUFF *cough cough*. The conditions for the special ending will not be the same as the original game.
Download 1.0 link: DEMO 1 (Start -> Egg 00)
Download 1.5 link: DEMO 1.5 (SPRITES!)
Download 2.0 link: DEMO 2.0 (Grasstown, Music, and More!)
If you want to help with art, music, or sprites (because I can do very little of that work), below is a list of stuff I need (as of DEMO 2.0).
- Sounds for the Sonic Screwdriver being activated and for the TARDIS teleporting.
- The Doctor Who Theme converted into an ORG track. I may have someone doing this.
- The Westminister Bridge Theme converted into an ORG track (for the Egg Corridor).
- Seeking the Doctor converted in to an ORG track. This may or may not replace Pulse, depending on how it fits.
- The Doctor's Theme converted into an ORG track. This may or may not replace Pulse.
- UNIT Rocks converted into an ORG track. This may replace Meltdown 2 or some other area theme.
- Sprites to replace flying and arrow-launching Butes from the Sacred Grounds with Dalek sprites.
- A face pic for the Daleks and Jack Harkness.
DEMO 2.0 is here! New music, areas, maps, and more! Now includes a modded Organya!
NOTE: Profile.dat CAN NOT BE TRANSFERRED FROM THE PREVIOUS DEMO.
Thanks to:
- 2DBro- Faces for the Doctor.
- GIRakaCHEEZER- "Death Egg" music.
Also, I need someone to replace the flying and arrow launching Butes from the Sacred Grounds with Dalek sprites.
I've attempted and failed miserably.
Preferably they need to flash before "exploding" (disappearing in a poof of smoke). Similar to how the butes fall over and turn green.
Thank you, and please give me feedback!
This project is cancelled until further notice due to the following:
- An error causing all of the map tiles to register as "00" resulted in the loss of a good week's worth of work. I was almost ready to put out a new demo and I am not particularly excited to redo it all.
- Lack of interest.
I'm sorry to the five or so people who might've been looking forward to this mod's completion.
If anyone has a tip on how to solve this problem (which I've encountered TWICE now), that would be great.