CaveEditor again (beta, maybe alpha)

Dec 21, 2007 at 8:52 AM
Justin-chan
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Woah, RPG Maker 2003's teleporting to another location is easy to use, but I just can't get the hang of switches. lawl. Ah well, I gave up on my game long ago.
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Um, another 'bug'. Most people like to delete all the other maps except Map 0072, however, you can't do this with your editor. Since Map 0072 will become Map 0000 if you delete all the other maps.
 
Dec 21, 2007 at 11:21 AM
Hoxtilicious
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The "RPGMaker 2003" idea is good, I had the same, it should just build in, in a "Drag & Drop" scripting system. Not in a real "text" based scripting system though :rolleyes:
 
Dec 22, 2007 at 1:11 AM
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Although it would be kinda neat, with me being used to years' worth of text-based scripting (ZDoom ACS, if anyone here has a bloody clue what that is. :rolleyes: ), I'd go crazy without a feature to switch back to the default text-based system. I dunno... it may be just me, but the current script editor is nearly perfect to me, with syntax highlighting and then some. :o

But hey, this idea would help out tons of newcomers anyhow. I actually would make much use out of a quick "Create teleport script" where you can actually select a location on-map (a la RM2K3). I fudge up coordinates quite a bit. ;P
 
Dec 22, 2007 at 8:40 AM
Justin-chan
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Whats syntax anyway?
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Oh and if you wanna do the RM2k3 system, you can click like, "Select Faceset", and then they will load up all your facesets from Face.bmp/.pbm, and you can just select it.
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As for the adding entities, could you make it simpler, because it would be much easier to just click in order to add an entity, something like Sue's.
 
Dec 22, 2007 at 1:02 PM
Hoxtilicious
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jcys810 said:
Oh and if you wanna do the RM2k3 system, you can click like, "Select Faceset", and then they will load up all your facesets from Face.bmp/.pbm, and you can just select it.

Drag and Drop is better, trust me, it's much easier :D
 
Dec 22, 2007 at 2:07 PM
Justin-chan
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Well, whatever. As long as its easier. But then again, I'm pretty used to scripting.
 
Dec 22, 2007 at 3:23 PM
Luls
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S. P. Gardebiter said:
Drag and Drop is better, trust me, it's much easier :D

I have just learnt by heart all the TSC scripts and now I feel its all wasted... D:
 
Dec 22, 2007 at 3:35 PM
Hoxtilicious
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Metalogz said:
I have just learnt by heart all the TSC scripts and now I feel its all wasted... D:

It way isn't! You'll see ;P

Edit: By the way, it seems you're kinda good at scripting actually.
 
Dec 23, 2007 at 5:13 AM
Luls
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S. P. Gardebiter said:
It way isn't! You'll see ;P

Edit: By the way, it seems you're kinda good at scripting actually.

:D
tyvm...

jcys is also as good as me :D
 
Dec 23, 2007 at 10:44 AM
Justin-chan
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lawl. ty for the compliment.
 
Jan 29, 2008 at 1:44 AM
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What happened to this?
 
Jan 29, 2008 at 2:00 AM
Hoxtilicious
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Idk... Before it was sticky. Now it isn't anymore, because Wistil isn't online in his ICQ/AIM anymore and also doesn't post here anymore :)
 
Jan 29, 2008 at 1:38 PM
Luls
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S. P. Gardebiter said:
Idk... Before it was sticky. Now it isn't anymore, because Wistil isn't online in his ICQ/AIM anymore and also doesn't post here anymore :o

Sad... It really had potential to surpass Sue's Workshop =/
 
Jan 29, 2008 at 3:04 PM
Justin-chan
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I think it already has surpassed Sue's Workshop. It can do almost everything Sue's can. Except maintain original map number.
 
Jan 31, 2008 at 11:18 PM
Cold Agony of Resolute Vacuum
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It is a sad thing, really. Perhaps it is because we cannot capture the living grace of a working Cave Story editor that we do mourn. Ashes to ashes, dust to dust. Zeros to zeros, ones to ones.
 
Feb 1, 2008 at 3:19 AM
Hoxtilicious
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jcys810 said:
I think it already has surpassed Sue's Workshop. It can do almost everything Sue's can. Except maintain original map number.

For me it hasn't, I didn't used it for modding, mainly because with the GUI you need to much time to edit things, Sue is a lot of faster, also it can not open my mod, I told Wistil he should build in different extensions, but there aren't :x
 
Feb 1, 2008 at 4:04 AM
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Well we could wait until agora is done and port the mod over. :p

Also, Wistil still visits the forum, its just that he hasn't posted.

Code:
[B]Last Post:[/B]      December 12th, 2007
[B]Thread died:[/B]    December 23rd, 2007
[B]Last Visit:[/B]     January 14th, 2008
[B]Thread revived:[/B] January 29th, 2008
 
Feb 1, 2008 at 4:21 AM
Hoxtilicious
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andwhyisit said:
Also, Wistil still visits the forum, its just that he hasn't posted.

Like Prof. Eich did, before he droped Sue's Workshop :p
 
Feb 1, 2008 at 4:45 AM
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S. P. Gardebiter said:
Like Prof. Eich did, before he droped Sue's Workshop :p
R.I.P. CaveEditor :o
 
Feb 1, 2008 at 6:42 AM
Indie game enthusiast
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Maybe he'll drop in again sometime and say, alright here's the latest version... or here's what happened...
I mean he didn't say he had to discontinue work right?

I'll stay hopeful for up to an even 6 months :p
 
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