Oh snap your back! I'll have to test the new CaveEditor now. I'm your biggest fan =D. I'm still surprised that most people use SW over CE, even though CE has more EVERYTHING. Still some issues that need to be fixed though....
The script editor still has some editor-freezing bugs. 2 of them I know the cause, I will do research into the other random ones I've been encountering.
-The script editor will crash if you try to save with an event over 1000. I think event 1100 is what runs during the "fake-drowning" scene in the original cavestory, and when I try to make a script with this event CE will just crash.
-The script editor also does not like it when you have too many characters. In my mod WTF-story, the script for the tetris room contains something like 30000+ characters. I had to script the room in SW since CE would crash when it would try to load the script.
-The tileset editor does not like to open tilesets that are 24-bit (I'm pretty sure about this, but right now I don't have access to CE so forgive me because I can't double check). This can be annoying if you need to edit a custom 24 bit tileset. Make it like the way you made the sprite sheet editor, since that one seems to work.
And yeah, glad to hear that you have risen from the dead. CaveEditor needs fixing, and it seems you're the one to finish it. Besides, if you add all the other features you're planning to add, it'll be fan-freaking-tastic.