Mar 24, 2010 at 9:58 PM
*Nods* I religiously read cutscreens the first time, but after that, I just want to get back to whatever killed me and have another go at it. The more delays between respawn point and last death point, the more tedious it is. I've just hit the first boss fight, and now I'm grating over the cutscreen in prelude to it. Once is enough, twice is tiresome... um... third time starts to feel like active punishment and a deliberate test of patience in the face of obnoxiousness, especially when trying to deflect his attacks with a powered down weapon.
... Much as it amuses me to call Balrog a toaster.
Edit: Finally beat him! Funny, this time, his shots didn't spread vertically nearly as often and many of them actually ground themselves out on the floor.
The game actually wouldn't be nearly as difficult if it weren't for having my finger purposes switched around. After decades of using my left hand for direction pads and right fingers for pushing buttons, using them in the opposite configuration is pretty crippling. Usually, I customize the controls so I can use my number pad instead of the typical z/x variety, but Cave Story doesn't allow for that customization. I'd love it if someone could hack the configuration module to allow more choices in keypad setup.
... Much as it amuses me to call Balrog a toaster.
Edit: Finally beat him! Funny, this time, his shots didn't spread vertically nearly as often and many of them actually ground themselves out on the floor.
The game actually wouldn't be nearly as difficult if it weren't for having my finger purposes switched around. After decades of using my left hand for direction pads and right fingers for pushing buttons, using them in the opposite configuration is pretty crippling. Usually, I customize the controls so I can use my number pad instead of the typical z/x variety, but Cave Story doesn't allow for that customization. I'd love it if someone could hack the configuration module to allow more choices in keypad setup.