Mar 12, 2024 at 1:04 AM
Join Date: May 8, 2021
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Posts: 9
there patches yet?
But Quote's that fearless protag that will jump into anything, like Doomguy, Gordon Freeman, Samus Aran, and Master Chief. There's no way a man in a suit, a toaster, and Missouri had him tremble before them.Jokes aside it was probably supposed to be that Quote was intimidated, after all he's only fought one of the villains by this point and now all 3 of them are in the same room alone, it would've been a curbstomp.
I assume it was changed because 'cmon the red flowers are right there a single fireball would have done the job
Eh, I didn't completely get that impression especially considering there's an ending where you can just run away and hide in the mountainsBut Quote's that fearless protag that will jump into anything, like Doomguy, Gordon Freeman, Samus Aran, and Master Chief. There's no way a man in a suit, a toaster, and Missouri had him tremble before them.
I didn't really think too hard about this at first but yeah, this makes it all the more impressive that these guys held on to these time-locked versions. Despite my own aversion to losing stuff, I probably would've deleted them once they 'expired', thinking something like "hey it's unusable now right? so no point in keeping it". So massive props to them for keeping these versions safe despite no real reason to do so on the face of it, and also massive props to you guys on the server for hunting these down. Some real detective work right there!these versions were only playtesting versions, and internally it has a disclaimer asking not to redistribute (its almost 2 decades later, he doesnt mind right?), so I presume its so that the versions stay as early testing versions that people are more likely to delete later after the game was officially released
Balrog 2 is worse if you ask me, specifically that 2nd phase.Is this a new cs mod idea i smell from you? Honestly, it doesn't sound so bad either. (Which Balrog tho, cuz i feel like Balrog 3 would make things a bit unbalanced)
afaik it's mostly just tracking down the breadcrumbs left from pixel and the other people that tried out CS, and checking out the old y2k-era japanese social media sites to see where things went down back during and before the game's release.massive props to you guys on the server for hunting these down. Some real detective work right there!
Pixel has been blueballing the community for so long with the beta that we'll take literally anything by this point even if its just 'final cave story but some of the graphics have less anti aliasing'.To an extent I do worry that it might get a bit stalker-ish with how far people have to go just to find these things, I couldn't imagine trying to spend this much time to find the betas.
I'm gonna come of as nihilistic, but I think another spinoff featuring Cave Story or even a sequel to Cave Story is more likely than a beta release.It just comes across as intentionally torturing the fanbase by this point and I'm not joking.
Mirroring Jade's sentiments here, but more importantly, if certain people who have played the beta say it's not worth it, and if Pixel himself says it's not worth it, then maybe it's better to listen to both groups. Other than for TCRF's urges to gut every game file to oblivion and the modding community looking at code to move over to the final release, there's nothing else to show any hype for. No wonder why Pixel closed off the QVGA server.It just comes across as intentionally torturing the fanbase by this point and I'm not joking.
Let's get real.if certain people who have played the beta say it's not worth it, and if Pixel himself says it's not worth it, then maybe it's better to listen to both groups.
Good is subjective, but we wouldn't be here if it was bad or didn't leave a positive mark on us in some way would we? we're just starved for new content. It's no secret that the first few sections of Cave Story are a bit of a slog on replays but comparing what we know about the final vs the beta, the final is definitely far more polished; as much as I'm interested in the beta I'm glad we got what we gotLet's get real.
The final Cave Story is not good.
After the initial excitement of the story wears off it's just a goddamn slog consisting 90% of backtracking between mindnumbingly mediocre level design, the only genuinely fun part is the last third after the story mostly fucks off (and some of the bosses). I haven't played through it since 2015 (besides netxengine which doesn't count) and I would rather stick my hand into a waffle maker than do so. (And I am the guy who has played through the entirety of Kero Blaster 10+ times)
Don't get me wrong I'm very fascinated by it and I've been dedicating years to researching the Cave Story Beta, but these claims are so absurd lol. Yes, the final game has its flaws. But at least we didn't get "long ass corridor to talk to an NPC who forces you to walk to the beginning and back just to progress" (source: a real former nicalis employee who played the beta), confusing mazelike navigation, or being able to easy softlock yourself early in the game due to limited ammo.Meanwhile the beta actually looks FUN. Almost every bit of level design shown actually looks interesting (unlike fuckin' Literal Corridor With Annoying Egg "Puzzle" That Only Serves To Waste Your Time After You Figured It Out The First Playthrough or Wobbly Corridor Of Grass With Annoying Jellyfish Juice and Charcoal "Puzzles" That Only Serve to Waste Your Time After You Figured It Out The First Playthrough) and it appears to be lighter on the story.
Remember how I said only the last third of the final game is fun? This includes Outer Wall and Plantation.
And "coincidentally", which levels were also in the beta ranging from very similar to outright IDENTICAL?
Same goes for the Waterway, which I can say is atleast completely inoffensive in the final. You could claim these were just the levels that were good enough to keep, but if so then why are the ones that were redesigned 'still' garbage in the final?
The beta looks superior in almost every aspect and that's a fact. The absolute worst case scenario is that it's just as good and unreplayable as the final game.
"The beta looks superior in almost every aspect and that's a fact" it's an opinion actually and it's yours. In the end, Pixel is the one who developed Cave Story, he's the one who spent 4 years of his time to create something until it was suitable for him to be proud of. He made the game he wanted to make, and you are entitled to your own opinion but to get as butthurt and upset as you are about it is just embarrassing to you and the rest of us who genuinely are interested in the beta because we love the original game. To sit there and tell Pixel that his intended vision of the game is actually dogshit because the original "looked" better is disingenuous. You might just not like Cave Story. That's fine.The beta looks superior in almost every aspect and that's a fact. The absolute worst case scenario is that it's just as good and unreplayable as the final game.
Hi, pretentious game developer here. The game I'm working on has been in development for quite a few years now and months ago the project had to do a soft-reset because it was utter garbage.The beta looks superior in almost every aspect and that's a fact. The absolute worst case scenario is that it's just as good and unreplayable as the final game.
Sure, I respect the final Cave Story, I lost atleast half a year of my life to it+playing mods+modding and it has heavily influenced everything I make, including in programming. But it's just not fun after a couple playthroughs.Good is subjective, but we wouldn't be here if it was bad or didn't leave a positive mark on us in some way would we?
That sounds more like an intentionally bad joke unlike grasstown which is just badat least we didn't get "long ass corridor to talk to an NPC who forces you to walk to the beginning and back just to progress"
Holy shit this is top tier ragebait if it's real(source: a real former nicalis employee who played the beta)
The level design, the artstyle, palette, HUD and visual effects, the sound design, the spinning blade weapon, the implication that you can get ALL of the weapons in a single playthrough instead of having to trade, the scuba suit, I don't know they all seem to disagree with you."The beta looks superior in almost every aspect and that's a fact" it's an opinion actually and it's yours
The beta WAS the intended vision until someone told him it """sucks""", and if this isn't true and Pixel truly hates the beta then why did he put some of the core elements of it that were complained about into Rockfish and StarFrog (buying weapons with coins, weapons with limited ammo, "mazelike" level design)?To sit there and tell Pixel that his intended vision of the game is actually dogshit because the original "looked" better is disingenuous
to get as butthurt and upset as you are about it
("cruel and unusual punishment" because he doesn't want to release an unfinished version of his passion project?
I love it when those features were exclusively going to be a Cave Story thing. How DARE Pixel reconsider using them again in future projects? Hell, how dare ANY game developer for having done similar stuff BEFORE Cave Story was even a thing?if this isn't true and Pixel truly hates the beta then why did he put some of the core elements of it that were complained about into Rockfish and StarFrog (buying weapons with coins, weapons with limited ammo, "mazelike" level design)?
I think you're looking a bit too deep into this. Pixel wasn't even the one who uploaded the beta footage in 2019 anyway. Literally a lot of game developers and playtesters show early development stages of their game long after their release, and Pixel's no special case. Let's say you release a game, it gets picked up by an indie distributor, and you have thousands of people going "ey bitch release beta cave story" in your BBS, your DMs, your tweets, even in your own discord servers, for basically the rest of your life. Wouldn't that make you not want to share it with the world?With this and the footage released in 2019, Pixel's the one that keeps dangling new bits of it in our face every once in a while that create even more questions than they answer. I would call it trolling but I think he just fundamentally misunderstands his fanbase.
tl;dr cope, seethe, maldI have waited 12 years
Surely he was asked for permission?Pixel wasn't even the one who uploaded the beta footage in 2019 anyway.
Half-Life 2 beta was also barely a game consisting of a bunch of unconnected test maps. Cave Story beta is an actual game that was almost completable start to finish.Half-Life 2's beta was vaguely like the final game but different in a bunch of little ways that started to add up to make it different from what we ended up getting. Sound familiar?
I don't have a shartphonego buy Azarashi and get all the trophies.
Almost like KB was released 10 years later with Pixel having grown as a developer and scrapping at least 2 different versions of it prior.Man, I could really go for my 1Xth playthrough of KB, it gets better every time
If Pixel having done it in jest makes it better than sure. It's in the game though, along with many other questionable design choices.That sounds more like an intentionally bad joke unlike grasstown which is just bad
It is. I give my full verification of this source of information. People have played the beta and it's a worse version. A thing to celebrate the archival of if it ever came into the public, but it's heavily flawed.Holy shit this is top tier ragebait if it's real
It will either never come out, or you will be so thoroughly disappointed of the pedestal with which you have placed it.I have waited 12 years
the first half of the game which was the most repurposed part