Cave Story+ Beta Testing

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Oct 29, 2011 at 9:36 PM
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The mac version is already released?
It doesn't really need testing presumably
 
Oct 29, 2011 at 9:40 PM
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mcpower said:
Sorry I'm so late, but I REALLY WANT TO BETA TEST.

windsofwinds said:
I'd be glad to help.

Sign-ups were last month. Sorry.
 
Oct 29, 2011 at 10:17 PM
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TOO LATE

oh well, I tried.
 
Oct 30, 2011 at 2:34 AM
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Cave Story said:
Sign-ups were last month. Sorry.

OH GOF I AM NEVER GOING TO PLAY GACE STORY PLUS EVER AGAIN IN MY LIFE

OSDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
 
Oct 30, 2011 at 2:39 AM
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._.



Good luck with that.
 
Oct 30, 2011 at 2:39 AM
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Wait, you've played Cave Story + (Or as you called it, "GACE STORY PLUS") before?

That's implied when you say "NEVER GOING TO PLAY GACE STORY PLUS EVER AGAIN IN MY LIFE"
 
Oct 30, 2011 at 3:08 AM
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Shimmyzmizz said:
Wait, you've played Cave Story + (Or as you called it, "GACE STORY PLUS") before?

That's implied when you say "NEVER GOING TO PLAY GACE STORY PLUS EVER AGAIN IN MY LIFE"

I HAVENT PLAYED CAVE STOTY PLUS IN MU LIFEE

ASDASDASDSADASDASDSAD
 
Oct 30, 2011 at 7:19 AM
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Is there joypad support in this? I can't seem to find it.
 
Oct 30, 2011 at 7:48 AM
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Sorry for that rage. I got out of hand, sorry.

But, seriously, it can happen like this. I can either help the developer debug the game, or just pirate it, making the developer losing money.
Your choice.

I don't mind if I get banned for this, but I'm just saying.
 
Oct 30, 2011 at 11:22 AM
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I would've loved to help test it out, and given my sporadic playstyle i'm usually very good at turning up various glitches and erroneous coding.. Though it appears i'm late to the party.. yet again... Story of my life. xD

Edit: I'll throw my specs on here regardless, and if they happen to need late testers then just give me a yell.

OS: Windows 7 Ultimate x64
MOBO: ASUS Rampage II Extreme
HDD: WD Caviar Green - 1.0TB SATA / 64MB Cache
" " ": WD Caviar Green - 500GB SATA / 32MB Cache
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CPU: Intel - i7-920 (LGA1366)
PSU: Silverstone Strider, 1500w
RAM: 12GB (6x2GB) Corsair XMS3 (DDR3, 1600MHz, 9-9-9-24, 1.65V)
Monitor: HP 2009f (1600x900) srr 60hz

My 1TB drive is on its last legs, has irreparably damaged sectors and i'll be replacing that tomorrow.
I'll also be switching the GPU setup from 3-way SLI GTX 285, to 2-way SLI GTX 560 Ti.


mcpower said:
mcpower said:
Also, I do not have a source of income, so I can not pay for Cave Story+.
But, seriously, it can happen like this. I can either help the developer debug the game, or just pirate it, making the developer losing money.
Your choice..
...Seriously?

Unless they provided you with a free copy, then it sounds as if you were intent on pirating it either way...
Suck it up dude, we missed out! Rofl.
 
Oct 30, 2011 at 12:18 PM
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mcpower said:
But, seriously, it can happen like this. I can either help the developer debug the game, or just pirate it, making the developer losing money.
Your choice.

I don't mind if I get banned for this, but I'm just saying.

You just sound butt-hurt, but I'm just saying.
Also, what Felidire said. You're demanding the developers give you a product key to allow you to get the game before it comes out, alongside giving you a free copy of the game when it is released. Honestly, I think the developers would waste a more precious resource than income giving you the oppurtunity to beta test. Time.
 
Oct 30, 2011 at 1:10 PM
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andwhyisit said:
Is there joypad support in this? I can't seem to find it.

It worked just fine with my RetroLink SNES gamepad. I just plugged it in, started CS, and then configured the controls in the menu.
 
Oct 30, 2011 at 5:33 PM
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mcpower said:
Sorry for that rage. I got out of hand, sorry.

But, seriously, it can happen like this. I can either help the developer debug the game, or just pirate it, making the developer losing money.
Your choice.

I don't mind if I get banned for this, but I'm just saying.

Pirate member sighted!

HELP! "making the developer losing money" I can't has spelling ;)
 
Oct 30, 2011 at 6:21 PM
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Noxid said:
It worked just fine with my RetroLink SNES gamepad. I just plugged it in, started CS, and then configured the controls in the menu.

... DO WANT. Where did you get that, I've been wanting one for my old snes games (I got roms of them, I don't know if it makes me a pirate seeing as I already owned them, just for a broken SNES.)
 
Oct 30, 2011 at 6:43 PM
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mcpower said:
But, seriously, it can happen like this. I can either help the developer debug the game, or just pirate it, making the developer losing money.
Your choice.

I don't mind if I get banned for this, but I'm just saying.

Yes, let's flat-out tell the developer of a game that you're going to pirate it if you don't get it for free by doing absolutely nothing, on a forum that has already stated that piracy isn't cool.

Why do people have to be dumb?
 
Oct 30, 2011 at 7:57 PM
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Noxid said:
The mac version is already released?
It doesn't really need testing presumably

Maybe for Mac compatibility with steam (since steam works on mac/linux/pc).
 
Oct 31, 2011 at 6:02 AM
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Byakuran1195 said:
Maybe for Mac compatibility with steam (since steam works on mac/linux/pc).

Possibly also to test other fixes made since the initial Mac App Store release. Joypad support doesn't work with either of the USB controllers I have, for instance.
 
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