Jan 24, 2015 at 1:16 AM
Junior Member
"Wow! The more I drink of this magical beverage, the more games I can play! Wheee!"
Join Date: Jan 8, 2015
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Posts: 20
I really liked the demo and loved the soundtrack for this game. It's pretty impressive what you got so far, although there's a programming quirks you may want to look into. This isn't a glitch (not that I ran into any in the recent version) or anything game breaking, but it's something worth addressing. I'll add this as a spoiler tag to reduce space.
Regardless of my complaint, I look forward to the next update.
The combat system may need addressing. While it works fine there's one problem with it. Whenever you press the attack button, the hitbox for swinging the axe takes up the entire character, not the aforementioned object. As a result, if you are attacking yet the enemy is behind you, you'll take damage and still hit the enemy. Although this helps more than it hurts, especially during my play through because I was still getting used to the controls, this is a common trap that most programmers fall into. You may want edit the hit detection for the attacking animation.
Regardless of my complaint, I look forward to the next update.