So... Are we gonna do something or what...?
Ah what the heck.
WE NEED THE FOLLOWING D:
Programmers:
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Storywriter:
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LevelDesigner:
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Pixel/BGArtist:
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Sound/Music Artists:
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AND POSSIBLY MOAR, I r noob, I don't know everything about modding yet ._.
SIGN UP NAO
Short explanation what I understand under these roles..
Programmers do the code stuff. You know... uhm... Code shit. Like. Shitting Codes. What do Programmers exactly? ._.
The Storywriter, who's probably also the leader of the project, designs the plot(ofcourse, after talking about it with others). Once done, he'll do all the texts the players gets to see. From the simple "OMFG I PICKED UP A <3CONTAINER I R 1337 NAO" to the most complicated conversations about penguins picking flowers.
Leveldesigners, possibly also a programmer, designs the layout for a level, monster placement, etc... it's also responsible for the routing and the learning curve of the game(yes, we *are* going to turn this into a pro looking mod. I just decided that.)
Pixel/BG artists makes all the graphics, from the simple sprite and faces to the full backgrounds of the game. They are also doing animations.
Sound/Music Artists are applying on everylace where there's sound. Sound effects, music etc.
ProjectTaijm!
Fuck yeah, we got the basic done, so now what?
We are going to put in a little scheme.
This is how we should go to work.
First of all, we are going to decide a few things. TOGHETHER. YOU KNOW. WITH
OTHER PEOPLE. OTHER THAN YOURSELF.
- Theme
- Style[Think about GFX/Music]
- Plot
- Characters
Then it's time to do some work.
GFX ARTISTS will look for a suitable style, based on what we have decided. Will post a few examples to see whether it's in the liking. Once they found someone everyone, or most of the people are actually liking, they'll start the concepts. No need for detailed concept art, but then again, it's frikking awesome if we get some concept art for our mod, so please do so :3
With concepts I mean basic sprites/backgrounds perhaps even tiles, unanimated etc etc. I believe you know what I mean by Conceptart
Once the concepts are in the liking, they'll start to work on the final art. This is animated, etc etc. Once that's done, You're frikking awesome, and get a medal for your hard work. Or not.
LEVELDESIGNERS start by layouts. I guess it's the easiest to draw them, they are usually really basic, with arrows showing the way etc etc. This will be based on the story line. Once done, they will also communicate toward the GFX artists what they are going to need, how it should look like, and how it's going to stand out or something. They also need to contact the writers devision about the text, places where there are signs and such. Once all the contacting is done, they'll start building the level with temporarily tiles. They also test their level, and let their level be tested, to see if it's not too hard, to easy, if it's fun or not, and based on that change whatever they need to change. This should be done with every part of every level. At least, in an official game. Once done, they can replace the temp tiles with the original tiles.
MUSICMAKERS start off with the music, first they'll look for a style, perhaps they make something fast, or rip it off frm some song, and show it. Once they've found something to the liking, they start off immediatly with the final music. Once done, they'll keep changing it untill it's final. Usually it's not such a big deal really.
Furthermore, they make a list of all the sounds in the game, together with the writerdude. Once done, they'll start to find sounds, find new ones if not good blah blah blah(Geez... this is getting boring, better make an end to it, FAST)
WRITERDUDE(dang, I can't finish this one off fast
)is als the big leader. Meaning, he has to keep track of everyone's bussiness, and will make sure people will get the right file. He'll also keep a personal database on his computer with all versions of all files, in case something goes wrong. Ah well, He'll also write a plot, based on the opinions of the people and such. Once writted, people read, people give critism, writer changes, blah blah. Once done, he'll write out an overal story, giving the following thing to the following people:
Music people: Which maps will be in game, what's the style(how would the main pers feel when he's in that map)and where are the important convo's, bossbattles etc etc.
Leveldesigners: Mostly the same as above, what's the first level, what's the second, overal style, the convo's, the bosses. You know the shit.
GFX: Blah Blah Blah Blah.
Programmers: Uhm. Stuff. You know. Stuff.
ONCE DONE, he'll start writing out the conversations, the signs the... everything really. Meanwile, he'll keep track of how people are keeping up.
Sounds odd, but being a writerdude shouldn't be that much of a trouble. Should be one of the easier jobs really.
Programmers do stuff. Go fuck yourself if you wanna know what. Just go do stuff, and make it awesome. You know. With flashy bits and flying boobies.
THIS IS NOT HOW WE ARE GOING TO DO IT. This is just a suggestion. If you like it, we use it. If you don't, come up with something better. If you're too lazy to find something, poop.
And Lace, Please edit your first post with this content - if it makes any sence that is <3
Edit: Lol. This took so long to write I actually was logged out when I wanted to post it. n.n