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Noxid
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  • Actually Noxid, if it's alright with you, I'd really like to make use of your shotgun in my mod. I was planning on such a weapon, but seeing as one has already been completed and appears to be very stable... Of course, full credit given, any links or statements you'd like included in the readme, or any limitations you'd feel the need to have enforced on customizing the weapon too. All with your permission, that is.

    My mod is a complete redesign of the original Cave Story, focused on exploration. It plays much like any of the metroid games do. It includes many systems that act as progressive impasses which the player must acquire a weapon (or tool), an upgrade to quote, or inventory item to be able to pass through. For instance, various blocks which only break by damage from a specific weapon. Currently, I have four such block types working.

    My reason for asking this of you is I'd like to use your weapon as a replacement for the bubbler (which the player will obtain in the sandzone). However, I would also like to be allowed to replace the projectile sprites, weapon sprite, and icons, as I wanted this scatter-weapon to be energy based, perhaps electrical. I would also like to know if it is feasible to allow these projectiles to ricochet (but not climb slopes) without being affected by gravity.

    Thank you for your time, and I really do like your own mod. I'm guessing "further expansion" is going to occur in that difficult to reach crevasse in the ceiling just to the right of the entrance. ^_^

    I'd also like to thank you for your tutorials and library files, as they've been very helpful!
    Just a quick message: good luck with the further development of King`s Story mate. I wish you`ll manage to pull it off in a way that pleases Pixel too. I was there on your every update, but since I`m not convinced how Pixel feels about modding (he has a new post at BBS which also tastes negative) I decided to keep distance from mods until the clouds go away. Will miss the development, I was there every Tuesday. I`ll be here and in IRC like before though.
    Uh-
    wh-
    Um...you mean adding in the data files? Sure I do.
    Thanks for all the help, man!
    And I do know of the snake. I'm guessing it's because it's not the bubbler or the rocket launcher, it's not programmed to show the empty sign; instead, it just glitches out or something.
    If you are awesome
    you can join two cool haikus
    to make limerick

    and one random line.
    I was going to ask a question.
    But I forgot what it was.
    Maybe it had to do with level design.
    Another question
    of note:
    Do random line breaks
    make a thought
    a poem?
    Hey there! I have a question that I need answered.
    Do you know how to hack a weapon so it takes away XP when shot?
    Ah, ah, I see. And if I have used those flags, probably not very many and I could move them...
    And thanks for explaining that, you've been a massive help. Thanks for your ingenuity
    and generosity.

    Sadly, I'll have to test this tomorrow, if I get the chance, something personal came up today and kept me busy...
    Probably shouldn't clash, haven't done much Assembly hacking, and what I did didn't touch the physics of the player...
    What exactly do you mean by being flag-based and needing to be initialized? Would this possibly class with flags already being used...?
    And yeah, that's a pretty good idea, thanks for that, and thanks a lot for all this work...

    And on the Edit, you mean the EXE lacks the custom command and you haven't tested it yet? That's fine, then..
    nifty. I didn't remember how much space each command took up with the extra poonters, but I guess that solves it.
    :P
    Honestly think I could live without it, but if you want, sure, always nice to have extra control.
    You're just giving me more and more ideas...

    I've also got to leave until tomorrow afternoon, so I guess that all works out?
    Thanks again for your help, and hope you don't run into any problems or such..
    {Also, lots of credits go to you now~}
    Oi, the second option is now tempting me, just because of ideas I'm already having at the thought of that...
    I'm honestly not sure, though...
    The Modifier sounds easier in the fact that I could keep the same 'degree' between jumping height and running distance inbetween Water and Land, but since you've started giving me ideas on being able to control both water and land speeds individually and in strange ways, and that I'll have to memorize the normal 'degree' between running and jumping when changing Land speeds anyways, I think I'd prefer the third option for complete control over Water physics as well Land...

    EDITS LATER: I also need to try to keep my thoughts in line, lots'a grammatical errors there...
    Aw, man, you've made me glad I came back. That'll help a lot, thanks. {EDIT: Heheh, saving that...}

    As for the decision about the water, I guess it depends on what will happen if I try to change the speeds and then the player goes into water. If you went the easy way, would it override the new speed with the normal half speed of Cave Story? Or simply use the half speed of the current speed? If the second, I think I could live with that. Or, hell, I could just make fake water and use H/V triggers to modify the speed with the TSC, if it still didn't work, right? Wouldn't mind that extra work, as long as it was in something I understood {Like TSC}. And if the rest of the water worked normally, I'm talking about what would happen if I tried changing the speed and then entering water, here.

    Honestly, I feel a bit bad having you do this for me, so I wouldn't want to press you to do the overly difficult stuff, just whatever you'd think would be best and not require me to come back wanting more Assembly help with the same thing because I suddenly find it's not working for something else?
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