Thank you! And well, no asm was needed (so far) for any of the weapon specific tiles. Rather, it's just clever TSC and bullet settings. For instance, only the polar ____ weapons have the "breaks blocks" checked. The missile blocks are actually entity 0321, which was set to have a 1x1 hitbox, and a few settings, that's placed inside of a solid [type 41] tile. It also has a second entity (just ent 0) that's placed on the same tile, and set to invincible. Since it's hitbox is larger, it blocks the snake from triggering the missile block ent. The missile launcher's explosion can still reach the desired ent, though, and thus trigger the death script which kills the tile. The fireball tiles are a tad trickier, but this proved to be an interesting twist to gameplay and puzzle-making. The fireball bullet itself had to be modified so as to be able to pass through a bullet-only-pass 'solid-shootable-invincible-npc' tile combo, and then actually reach the fireball block. The fireball block acts like a fuse, which sets off a (often very annoying to setup in TSC, but very fun and pleasing to watch) chain reaction wherein the adjoined flame blocks (which look different than the 'target' block) light up brightly and burn away. There's six steps to the burning animation, for each tile. It's all handled with <SMP and TSC. Combination <PRI and <KEY is used for each one to help stop the TSC invulnerable-quote, but sometimes it still happens. There are 'blocks' for the Blade, but they're really more like support cables, holding certain things up. Cutting them releases whatever they were holding up. They're always too far away for a fireball to reach, though. Blade was modified so it can pass through entities and keep going, and again the cable 'blocks' are usually protected by some sort of screen that stops single-hit projectiles. The snake goes through solid blocks of course, but only hits once. It can't reach anything intended for other weapons. I'm okay with the spur being able to break almost all of these blocks, as it's going to have a middle-stage weapon called the polar cross. The mechanics are very different than any gun I've seen so far, and I haven't developed it yet. I do think it should be possible, though. The polar cross will be able to trigger multiple switch blocks simultaneously, even though they are far apart. Switch blocks are only active for a few frames, so it's not possible to trigger both (sometimes more than two) with any other weapon, and not even curly riding on back would work.
Sorry to ramble here, kinda wished these forums had proper PMs.
Sorry to ramble here, kinda wished these forums had proper PMs.