Noxid
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  • also, screw this 400 ahead thing. When did you post all that? Don't you have, like, SCHOOL in canada?
    Oh right, the stop motion.
    That isn't the original song, but is in fact a hyped up techno remix.
    Let me direct you to the original song, off of which I based my org.
    Here you go. check my newer post for newest link.
    I might have made a few edits since I posted it in thread, but I can't access my computer right now D:
    If you want to be sure you have the newest version, check my YouTube channel for a mediafire link (org AND mp3? How convenient~).
    Username ebob162.
    10.1
    It's definitely not to the letter, I took some liberties on the baseline and drums, staying in the right keys, of course.
    I have a request that you do not reach 1600 posts until you have my say-so.
    Hahah! Works like a charm, Noxid, thanks.
    I'll have no trouble with doing a thousand new things {And not just the one idea I originally planned} by using simple TSC now...
    Though <PHY0016:0001 doesn't seem to remove splash or the count down timer, unless I'm doing something wrong...
    {Extra bit though, so no real need to fix...}
    Thanks a lot for your work.
    Ah, heheh, it's always the one time when you assume, right? Trying this out right away...
    Also, okey-dokey about the water values, sounded too simple/obvious when I thought about it...
    Sorry for the long delay, got busy again; but it works, sorta....
    Dunno if I did something wrong, but I added in the Output, FixMaxSpeed, and PhysicChanges so far. I can tell the physics part is working, everything starts with a value of 0, so I just float there no matter what I do, but the commands don't seem to be changing anything. I tried setting up a big initializer/normalizer, and while nothing crashes or breaks, nothing seems to change either.
    It is <PHY*Type*:*Value*, right? So <PHY0000:0812 for normal walk speed?
    And do you know how the original physics found it's water values? Was there a modifier for the normal physics or pre-set values? I'm not sure if I should try to eyeball the water physics back from 0... Which is why I'm really thankful you gave me all the original land values.
    Despite your very best efforts to the contrary, I am still exactly 400 posts in front of you.
    Punk.
    Yes, I am. And, well, in your defines.txt file, 49E658 is the PlayerY arg. Doesn't seem to be a case sensitive issue with the asm txt either. Thanks for your help though, left a note for Carrotlord regarding this problem.
    Hm. Doukutsu Assembler returns an error. Unable to recognize pointer contents: 49E658]PO

    Any idea?
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