• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT
Noxid
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  • it's 16.
    I cut out frame number and instead used a modulo function
    the thing under 'IMPORTANT INFORMATION' in my loop is how it works. I changed the create function as well as the ini function to handle this.
    Demn. I almost checked it yesterday, but then I was all like "Noxid's blog updates on tuesdays!" Huh. Monday? Really?

    We could just replace a boss.
    Another nothing day for me, I'm afraid.
    You didn't update your blag.
    Noxidious Blob,
    I have updated ParticleInit() and ParticleCreate().
    In the case of the former, the memory allocated has been changed to xDC00. The latter has gone under a more serious rehaul, as the positions of the data have been moved significantly since you made it. I have also changed the order in which the arguments are, because the current way seemed oddly arbitrary. Lastly, I have removed the 'search for an empty slot' bit. If the slot in question is full, the function returns zero and stops. I have backed up the last two changes, in case you had a reason you did what you did, but I don't know.

    ParticleLoop is finished but for the collision code.
    One last thing is that none of these are in the carrotcode - they are all in my way of writing assembly, which is pretty easy to read, but you'll need to convert it back to apply.
    Hey Nox.
    I won't be back until, like, 6:38, but I'll be working on the physics code (finishing up the loop) so all it needs is the insertion of a collision check.
    I also haven't synched the fixed versions yet, but don't fear, they ARE fixed.
    How did the collision code go?
    Also, what should I be working on.
    Also also, your overview said to rehash the rendering function. How/why?
    Wasn't sure or not, so didn't want the thanks to seem random.
    I sat there for a minute or so with that reply pre-typed when I noticed you replying.
    Why, much gratitude, kind sir, for granting me the contingency to appraise such a wondrous and swell avatar.
    Even if you didn't mean to.
    I really like how you necrobumped a thread to announce that you're banning someone for necrobumping. It was a good decision, but an ironic one.
    I don't think his actions in real life are a good indicator of his forum actions, as he is much more intense here.
    I would say keep him banned for a short amount of time as a warning, then let him back and see if he can reverse the blackness in his heart and see the light.

    But he's a total buhol, so I wouldn't have my heart set on his reevaluation.
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