Noxid
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  • it's 16.
    I cut out frame number and instead used a modulo function
    the thing under 'IMPORTANT INFORMATION' in my loop is how it works. I changed the create function as well as the ini function to handle this.
    Demn. I almost checked it yesterday, but then I was all like "Noxid's blog updates on tuesdays!" Huh. Monday? Really?

    We could just replace a boss.
    Another nothing day for me, I'm afraid.
    You didn't update your blag.
    Noxidious Blob,
    I have updated ParticleInit() and ParticleCreate().
    In the case of the former, the memory allocated has been changed to xDC00. The latter has gone under a more serious rehaul, as the positions of the data have been moved significantly since you made it. I have also changed the order in which the arguments are, because the current way seemed oddly arbitrary. Lastly, I have removed the 'search for an empty slot' bit. If the slot in question is full, the function returns zero and stops. I have backed up the last two changes, in case you had a reason you did what you did, but I don't know.

    ParticleLoop is finished but for the collision code.
    One last thing is that none of these are in the carrotcode - they are all in my way of writing assembly, which is pretty easy to read, but you'll need to convert it back to apply.
    Hey Nox.
    I won't be back until, like, 6:38, but I'll be working on the physics code (finishing up the loop) so all it needs is the insertion of a collision check.
    I also haven't synched the fixed versions yet, but don't fear, they ARE fixed.
    How did the collision code go?
    Also, what should I be working on.
    Also also, your overview said to rehash the rendering function. How/why?
    Wasn't sure or not, so didn't want the thanks to seem random.
    I sat there for a minute or so with that reply pre-typed when I noticed you replying.
    Why, much gratitude, kind sir, for granting me the contingency to appraise such a wondrous and swell avatar.
    Even if you didn't mean to.
    I really like how you necrobumped a thread to announce that you're banning someone for necrobumping. It was a good decision, but an ironic one.
    I don't think his actions in real life are a good indicator of his forum actions, as he is much more intense here.
    I would say keep him banned for a short amount of time as a warning, then let him back and see if he can reverse the blackness in his heart and see the light.

    But he's a total buhol, so I wouldn't have my heart set on his reevaluation.
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