CSTSF Modding Competition 2017 - Submission and Discussion Thread

Apr 8, 2017 at 6:04 PM
Deliverer of Sweets
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I'm just saying that I don't think a lot of people can spend two months straight on a project before losing interest, especially on things like cs mods.
 
Apr 9, 2017 at 1:57 AM
Giving it my all and shooting for the moon.
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I spent 3 years on a mod.
(2.5 of the years was spent pretending it didn't exist)

Checkmate millennials.
 
Apr 9, 2017 at 5:28 AM
Soup Man
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I still haven't released GKA 3, and that was scheduled for 2015, so...

GKA 3 will be my entry for Dunc's contest

EDIT: I'm 100% serious btw. Be warned.
 
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Apr 9, 2017 at 4:17 PM
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I still haven't released GKA 3, and that was scheduled for 2015, so...

GKA 3 will be my entry for Dunc's contest

EDIT: I'm 100% serious btw. Be warned.
Someone clearly doesn't know how modcons work.
 
Apr 9, 2017 at 4:37 PM
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Apr 9, 2017 at 4:40 PM
Soup Man
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Apr 10, 2017 at 5:56 AM
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Aw, fudge nuggets. I know that as a noob on the forums people probably saw this coming a mile away, but I'm gonna drop out. I've done gone and changed too many map properties for what I'm working on to be allowed.
 
Apr 14, 2017 at 9:13 AM
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ah. slight problem. when I import the .EXE into my folder, and launch the game, the title screen disappears. It works fine when I import the normal 'doukustsu' file however. any idea how to fix this?
 
Apr 14, 2017 at 9:30 AM
Giving it my all and shooting for the moon.
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ah. slight problem. when I import the .EXE into my folder, and launch the game, the title screen disappears. It works fine when I import the normal 'doukustsu' file however. any idea how to fix this?
It uses a full screen title hack, so use a 320x240 title.bmp
 
Apr 14, 2017 at 10:20 AM
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does anyone happen to have a template for that? I don't usually dabble in hacks.
 
Apr 14, 2017 at 11:07 AM
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Thanks!
 
Apr 14, 2017 at 2:42 PM
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That's right. Maybe I should have mentioned that in the OP.
oh what
so no hacks are allowed, EXCEPT the ones that you specifically want?
that's comical
 
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