i once devoted myself to creating a clone of cave story in c++ but it seems as if my computer hates it when i try to program using any language that is challenging and wants me to stay in any game engine that brags about being easy
Finished playing OFF and, well, I think my brain is still trying to process what I saw. Great game in terms of everything besides the combat. Basically a spam Z simulator and maybe the down key gets pressed every now and again.
kirby and the forgotten land is really, really good - i beat it on sunday, slowly working my way through 100%ing it!
in other news, currently working on a small side project for evergreen using the doukutsu-rs engine, it'll be out later this week in time for a very important date ;]
i also made a Fun Facts(tm) sheet about evergreen's protagonist, so hopefully that will satisfy the approximately zero people hounding me for updates about its progress:
i can't believe that you of all people never actually tried haunted house story : o
i actually thought you played all the mods on the site! and i'm not trying to be sarcastic or anything, i just... somehow it doesn't click
let's say i was hypothetically going to make a little mod to make myself less rusty with asm and tsc, which concept sounds the best? puzzle, platforming, regular 2d cave story gameplay, another hullet bell but better, or ..?