PhyscoKamek said:Some people don't know how to Asm hack, like me. I tried to learn,but it was too difficult. Anyways, I did love this hack. The pipeworld got me stuck, as the Tertris part wasn't really hard after you figured where the pieces go. And Interrobang was an edit of Ballos? It seems like him.
Vercci said:I'm sure GIR rewrote all the code for that boss.
Shilag said:I don't really get why people think the pipeworld was so hard.. I don't mean to sound rude, but could you explain what the problem in it was?
Shilag said:Alright, I've finished this as far as it goes, and I have to say I'm very impressed!
All the different scriptings made me wonder how this was even possible from "our little Cave Story", I was really amazed by a lot of thing.
The music was great, though I would've preferred if you had done the entire soundtrack by yourself, but it was still good, and very fitting.
The weapons were interesting, especially the Portal Gun, even though that was just a bit "on the side". I loved the Cube Gun.
The bosses were also a lot of fun, I especially loved the final boss so far, it was very original and unlike any other boss I've seen. Usually the bosses in Cave Story mods are just bad copies of the original's bosses, but some of these were really great.
I'm talking about the Security System and the Dark Curly. (Can't remember exactly what she was called..)
I also loved the maps, and the ways the areas where formed. Like the confusing Memory Bank and System Matrix, and the way the camera moved in those areas.
The story was pretty good, and there was a lot of hilarious moments.
All in all, I'd love to see this finished, and I hope you'll keep working on it!
Shadow the Past said:Found a glitch, not sure if this has been reported and don't really care to go through 56 pages of conversation to find out. In the Station (where you enter chapter 4,) if you don't talk to Curly at all and just go to the left, the flag that triggers the robot to report about a dead robot, Curly to leave/give cell number/give spur parts still goes off even though the Curly sprite isn't there. (Doesn't require any portal manipulation.)
GIRakaCHEEZER said:Thanks for the input.
Your first comment is rather interesting, since one of the original plans I had when I started to make the mod of this game (before I knew assembly) was to try and find most of the little exploitations of the original engine and to abuse them. Things have changed since then though, mostly due to assembly.
The portal gun will not be "on the side" in the final release, since you'll actually encounter it in normal gameplay (eventually). I'll probably still keep it as a "New Game+" sort of thing, since people seem to enjoy going through the game with it.
Also as Vercci said I did write the code for Interrobang (Dark Curly) from scratch. Her entity number is actually ballos's, but that's because I knew there would be enough room for her code there (her code actually took up maybe 1/8th of ballos's, leaving me a lot of room to put other little hacks in).
And don't worry, I'll finish it (someday).
Shilag said:Great, keep up the good work!
Oh and btw, a question; How many secret missions are there currently?
I recently noticed that the save file included in the download had 7 Gig RAM, but my character had only 5 in the end. Have I really missed two secret missions, or is that simply altered?
WoodenRat said:I really hope you finish this mod GIR...
Shilag said:^ Maybe that should be in spoilers?
^
Yal said:Really, this topic should have a rule stating that all posts must be wrapped in spoilers.
So... while reading the BLOG, I saw something about needing attack schemes for a snowman boss? Being in my normal pseudohelpful state, I'd reccomend looking up the 2nd boss of a japanese SNES shmup called "Super Marchen Adventure Cotton 100%" - the second boss happens to be a gigant snowman with a baseball bat, that fires base-snowballs as well as jumping around and swinging the bat at you.
Other possible attacks would be a multi-fire gigant snowflake spreader, pushing a gigantic rolling snowball over the screen (requiring you to do a very precise jump over the snowman AND the snowball to avoid damage)...
If you copied the Balfrog boss' schedule, you should of course have a blizzard breath attack similiar to the one in the game, and then add some more attacks.