Jul 13, 2015 at 7:53 AM
Join Date: Jul 15, 2007
Location: Australia
Posts: 6224
Age: 39
Pronouns: he/him
Sorry about that. Yes I meant 4:3.
This makes me wonder.. should I try and do a polished widescreen mod, and release it?andwhyisit said:1280x720 is also 16:9. The resolution isn't important but the aspect ratio is, what the pre-upscaled size of the game is, and how many graphics cards support that resolution is, because when CS runs in fullscreen it forces your computer to temporarily switch to a resolution that it can easily fill.
Regular Cave Story in fullscreen is a 320x240 game resized to 640x480 (2x) and then displayed at a resolution of 640x480.
So if the game's base size is changed to 427x240 (107 pixel wider, same height) and have the fullscreen view as 3x that, account for rounding, then you have a perfectly sharp 1281x720 image. Drop the extra pixel in width, force the resolution to 1280x720 and presto a fullscreen view that supports widescreen monitors. However 1600x900 means a base size of 400x225 with the fullscreen view being 4x that, which would make everything look narrower and use more memory than necessary. The desired end goal is to make everything wider, not narrower.
tl;dr: 1600x900 is a bad idea.
I thought that was your plan in the first place?q3hardcore said:This makes me wonder.. should I try and do a polished widescreen mod, and release it?
Not exactly. I was planning on just releasing it as a "hack".andwhyisit said:I thought that was your plan in the first place?
Any progress on this? I would love to play a widescreen version of Cave Story that isn't the PSP/3DS version.q3hardcore said:Not exactly. I was planning on just releasing it as a "hack".
But I now think it would be better to release a standalone widescreen version.
I understand. XDq3hardcore said:Unfortunately not. I like sleeping.
and now im gonna get screwed for bumping a thread
farewell, my account
Yeah, but there still hasn't been anything new i dont think
Honestly, if you want true 16:9 widescreen cave story on windows, just play the psp port in ppsspp for now, I doubt any progress on this will be made.
What are your laptop's specs? =\
I may have exaggerated there, but i don't think it would run very smoothly.
CPU: AMD quad core 1.4 ghz (It doesnt say anymore than that)
memory: 4 gigabytes
GPU: AMD Radeon HD 8250
Don't expect that sort of logic to work in reality. Emulation is a complex beast. You should however be able to configure your way to steady framerates.Given that its a 2D Indie game, I doubt your hardware would limit it at all, even if you do have an AMD cpu.