Widescreen aspect ratio?

Jul 13, 2015 at 7:53 AM
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Sorry about that. Yes I meant 4:3.
 
Jul 14, 2015 at 12:51 PM
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andwhyisit said:
1280x720 is also 16:9. The resolution isn't important but the aspect ratio is, what the pre-upscaled size of the game is, and how many graphics cards support that resolution is, because when CS runs in fullscreen it forces your computer to temporarily switch to a resolution that it can easily fill.

Regular Cave Story in fullscreen is a 320x240 game resized to 640x480 (2x) and then displayed at a resolution of 640x480.

So if the game's base size is changed to 427x240 (107 pixel wider, same height) and have the fullscreen view as 3x that, account for rounding, then you have a perfectly sharp 1281x720 image. Drop the extra pixel in width, force the resolution to 1280x720 and presto a fullscreen view that supports widescreen monitors. However 1600x900 means a base size of 400x225 with the fullscreen view being 4x that, which would make everything look narrower and use more memory than necessary. The desired end goal is to make everything wider, not narrower.

tl;dr: 1600x900 is a bad idea.
This makes me wonder.. should I try and do a polished widescreen mod, and release it?
 
Jul 14, 2015 at 2:00 PM
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God Bless you hardcore, you are a great man. This is wonderful. Not only it stretches the screen, but also make the image sharper. God bless you.
 
Jul 15, 2015 at 12:36 AM
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q3hardcore said:
This makes me wonder.. should I try and do a polished widescreen mod, and release it?
I thought that was your plan in the first place?
 
Jul 15, 2015 at 12:50 AM
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andwhyisit said:
I thought that was your plan in the first place?
Not exactly. I was planning on just releasing it as a "hack".
But I now think it would be better to release a standalone widescreen version.
 
Aug 7, 2015 at 4:59 AM
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q3hardcore said:
Not exactly. I was planning on just releasing it as a "hack".
But I now think it would be better to release a standalone widescreen version.
Any progress on this? I would love to play a widescreen version of Cave Story that isn't the PSP/3DS version.
 
Aug 7, 2015 at 4:07 PM
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q3hardcore said:
Unfortunately not. I like sleeping.
I understand. XD
 
Dec 31, 2015 at 2:43 PM
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Has there been any progress? it's been four months since anything. I was really looking forward to this

and now im gonna get screwed for bumping a thread
farewell, my account
 
Dec 31, 2015 at 7:15 PM
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Eh, I don't think it counts as a bump to the thread, because you are continuing the thread and not the conversation, so yeah.
 
Jan 7, 2016 at 4:29 PM
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and now im gonna get screwed for bumping a thread
farewell, my account

Well at least you bumped it so I can now reply to it right? Th... That's how it works ri- (USER MCKGAMER HAS BEEN BANNED)

Anyways, this looks cool. I cannot wait for this to be finished. Been wanting to play CS in widescreen mode since I first saw it.
 
Jan 9, 2016 at 12:37 PM
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Yeah, but there still hasn't been anything new i dont think
 
Jan 10, 2016 at 3:50 AM
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Honestly, if you want true 16:9 widescreen cave story on windows, just play the psp port in ppsspp for now, I doubt any progress on this will be made.
 
Jan 10, 2016 at 1:22 PM
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Honestly, if you want true 16:9 widescreen cave story on windows, just play the psp port in ppsspp for now, I doubt any progress on this will be made.

what if my laptop is by no means strong enough to emulate any psp games?
 
Jan 10, 2016 at 2:05 PM
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What are your laptop's specs? =\

I may have exaggerated there, but i don't think it would run very smoothly.

CPU: AMD quad core 1.4 ghz (It doesnt say anymore than that)
memory: 4 gigabytes
GPU: AMD Radeon HD 8250
 
Jan 10, 2016 at 3:03 PM
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I may have exaggerated there, but i don't think it would run very smoothly.

CPU: AMD quad core 1.4 ghz (It doesnt say anymore than that)
memory: 4 gigabytes
GPU: AMD Radeon HD 8250

Its still always worth a shot.

Given that its a 2D Indie game, I doubt your hardware would limit it at all, even if you do have an AMD cpu.
 
Jan 10, 2016 at 11:25 PM
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Given that its a 2D Indie game, I doubt your hardware would limit it at all, even if you do have an AMD cpu.
Don't expect that sort of logic to work in reality. Emulation is a complex beast. You should however be able to configure your way to steady framerates.
 
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