Widescreen aspect ratio?

Apr 2, 2015 at 2:11 AM
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q3hardcore said:
Hey, I don't have any reason to write this hack either!
Then I guess it won't be written, will it?
 
Apr 2, 2015 at 2:31 AM
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GIRakaCHEEZER said:
Then I guess it won't be written, will it?
Well, I've already done most of the research, so I figure I may as well write it now...

I'm just not particularly motivated, but that's usual for me.
 
Apr 2, 2015 at 10:29 PM
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q3hardcore said:
Well, I've already done most of the research, so I figure I may as well write it now...

I'm just not particularly motivated, but that's usual for me.
You could be like most popular artists. For instance, the hacks you made may be VERY popular at a later date.
 
Apr 4, 2015 at 9:33 PM
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Just add more bits
 
Apr 28, 2015 at 4:23 AM
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So, did q3 just give up on on this? Nobody has replied in over 3 weeks...
 
Apr 28, 2015 at 6:27 AM
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PhantopCS said:
So, did q3 just give up on on this? Nobody has replied in over 3 weeks...
Not really, still working on the logistics. Things take time, especially when I'm doing them.
 
Jun 14, 2015 at 1:44 AM
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QuoteHax said:
Hey has there been any progress on it as of yet? Are you almost done? ARE you done?
I've been almost done for a while.

When I started Cave Story modding, I didn't have much experience with C or x86 assembly.
Now, I have more experience, so I'm confident I can finish the widescreen hack :)
 
Jul 13, 2015 at 12:35 AM
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Jpzarde said:
Dude this is so cool! Why didn't Nicallis do this?
Probably because it distorts the aspect ratio :p

I'm still working on making a proper widescreen version.
Also, I'll probably fix this version so it works windowed.
 
Jul 13, 2015 at 3:00 AM
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strech this to 1600x900 16:9 (mere coincidence, isn't it?)
imagine the possibilities!
 
Jul 13, 2015 at 4:14 AM
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MewtwoyDragonZombie said:
strech this to 1600x900 16:9 (mere coincidence, isn't it?)
imagine the possibilities!
1280x720 is also 16:9. The resolution isn't important but the aspect ratio is, what the pre-upscaled size of the game is, and how many graphics cards support that resolution is, because when CS runs in fullscreen it forces your computer to temporarily switch to a resolution that it can easily fill.

Regular Cave Story in fullscreen is a 320x240 game resized to 640x480 (2x) and then displayed at a resolution of 640x480.

So if the game's base size is changed to 427x240 (107 pixel wider, same height) and have the fullscreen view as 3x that, account for rounding, then you have a perfectly sharp 1281x720 image. Drop the extra pixel in width, force the resolution to 1280x720 and presto a fullscreen view that supports widescreen monitors. However 1600x900 means a base size of 400x225 with the fullscreen view being 4x that, which would make everything look narrower and use more memory than necessary. The desired end goal is to make everything wider, not narrower.

tl;dr: 1600x900 is a bad idea.
 
Jul 13, 2015 at 5:49 AM
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andwhyisit said:
1280x720 is also 16:9. The resolution isn't important but the aspect ratio is, what the pre-upscaled size of the game is, and how many graphics cards support that resolution is, because when CS runs in fullscreen it forces your computer to temporarily switch to a resolution that it can easily fill.

Regular Cave Story in fullscreen is a 320x240 game resized to 640x480 (2x) and then displayed at a resolution of 640x480.

So if the game's base size is changed to 427x240 (107 pixel wider, same height) and have the fullscreen view as 3x that, account for rounding, then you have a perfectly sharp 1281x720 image. Drop the extra pixel in width, force the resolution to 1280x720 and presto. However 1600x900 means a base size of 400x225, which would reduce the base height and make everything look narrower.
now, what would happen at 4k (3840x2160), or 5k (5120x2800)
the original would probably look bad, no?
how about the plus version?
 
Jul 13, 2015 at 6:00 AM
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MewtwoyDragonZombie said:
now, what would happen at 4k (3840x2160), or 5k (5120x2800)
the original would probably look bad, no?
how about the plus version?
It would look exactly the same as it does in 1280x720, and 5k more like it does in 1600x900, if you were to use andwhy's method of changing the game's base resolution to get the game to "perfectly stretch" (but you don't have to do this if you don't want to).
 
Jul 13, 2015 at 6:02 AM
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MewtwoyDragonZombie said:
now, what would happen at 4k (3840x2160), or 5k (5120x2800)
the original would probably look bad, no?
The original always forces your monitor to display at 640x480. No matter what your resolution is set to it will temporarily override it. This way cave story looks lovely and sharp regardless of the resolution, but it looks slightly stretched in fullscreen mode on widescreen monitors as a result because it was originally made for 3:2 monitors before widescreen became popular.
 
Jul 13, 2015 at 6:10 AM
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andwhyisit said:
The original always forces your monitor to display at 640x480. No matter what your resolution is set to it will temporarily override it. This way cave story looks lovely and sharp regardless of the resolution, but it looks slightly stretched in fullscreen mode on widescreen monitors as a result because it was originally made for 3:2 monitors before widescreen became popular.
do you mean 4:3?
 
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