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Why is Quote a mute?

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May 8, 2009 at 11:21 AM
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Maybe his mouth is really a LED display.
 
May 8, 2009 at 12:30 PM
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T-Jack said:
Maybe his mouth is really a LED display.
Maybe his hat is really an LED display. :eek:
 
May 8, 2009 at 12:57 PM
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Maybe he is really one big LED display. No wonder he's such a flat character.
 
May 9, 2009 at 1:16 PM
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He tunes whatever he wants to say into a person's brainwave frequency.

Curly's antenna (or headphones) can pick up whatever Quote tunes as long as he is nearby.

Curly can talk because she is a later model.

totally

ALSO: I agree with the silent protagonist business.
 
May 9, 2009 at 6:05 PM
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jcys810 said:
He tunes whatever he wants to say into a person's brainwave frequency.

Curly's antenna (or headphones) can pick up whatever Quote tunes as long as he is nearby.

Curly can talk because she is a later model.

totally

ALSO: I agree with the silent protagonist business.
agreed. he game would be totally boring if Quote said stuff we already knew (zelda, anyone?)
 
May 12, 2009 at 4:10 AM
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Y'know, I'm tempted to actually work on a mod of CS where Quote actually does talk. -__-;

I'm one of those gamers that likes to hear what my character has to say. Throw that fourth wall in my face, dang it!
 
May 12, 2009 at 12:59 PM
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Moddex said:
Y'know, I'm tempted to actually work on a mod of CS where Quote actually does talk. -__-;

I'm one of those gamers that likes to hear what my character has to say. Throw that fourth wall in my face, dang it!
Already done.
 
May 12, 2009 at 1:57 PM
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Eh, I should have figured. I'll go rummaging for it then.
 
May 13, 2009 at 4:03 PM
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Well there are no key words in that thread that Quote talks so I'm not surprised.
 
May 14, 2009 at 12:22 AM
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If that's so, then maybe I actually should work on such a mod after all. I don't exactly see any jumping up and hitting me in the face. At all... >_>
 
May 14, 2009 at 12:25 AM
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Hm?

Moddex said:
If that's so, then maybe I actually should work on such a mod after all. I don't exactly see any jumping up and hitting me in the face. At all... >_>
Should I do the honors, then? =D
Anyways, I don't know how you're mod would be liked, if it was just adding dialogue for Quote...
Silence kinda suits him anyways...
..Giving him a voice would then give him a personality, and everyone already sees him differently...
 
May 14, 2009 at 1:04 AM
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Make Quote speak Esperanto. Then no one will be able to understand him, anyway. No one important, at least.
 
May 14, 2009 at 4:34 AM
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Make him speak a different language each time he talks.
 
May 19, 2009 at 1:01 AM
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OH MY GOD!!!!
QUOTE'S NOT A COMPLETE MUTE!!!!
Code:
#0120
<PRI<FLJ1105:0122<MSGWhat's the password?<NOD<FLJ1024:0121<END
#0121
<MSG
"Litagano Motscoud".<NOD<CLO
He says "Litagano Motscoud"!!!!
:D
...And no, he couldn't have recorded anyone saying that, because he read it off the letter....
 
May 19, 2009 at 5:04 PM
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I'm pretty sure this has already been pointed out many times...

but about the Quote-talks mod, yeah, I don't think it's a very good idea, not really worth the effort (unless you, like, made Quote's speech hilarious or something O_o)
 
May 19, 2009 at 11:54 PM
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Oops

wedge of cheese said:
I'm pretty sure this has already been pointed out many times...
It has?
Well, no one mentioned it to me =/

wedge of cheese said:
but about the Quote-talks mod, yeah, I don't think it's a very good idea, not really worth the effort (unless you, like, made Quote's speech hilarious or something O_o)
Besides, how hard would it be to just add in speech?
Go for something harder, and thus more rewarding =D
 
May 20, 2009 at 12:09 AM
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Or Quote could talk in binary. I doubt many players could figure out what he's saying, although there would be a lot to scroll through.
 
May 20, 2009 at 12:18 AM
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Hex

Captain Fabulous said:
Or Quote could talk in binary. I doubt many players could figure out what he's saying, although there would be a lot to scroll through.
Many?
I don't think anyone could translate the numbers of Binary into full-fledged sentences....
:)
No wait, maybe he talks in Hexadecimal? =D
 
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