Yeah that whole section of the game almost felt like a copy+paste of francis but with a gender swap added in.I'm almost sure Alphys is an entire reference to Francis of Super Paper Mario, so it might just be that
I've never played Paper Mario so I wouldn't know. I kind of wish I'd grown up around Nintendo games because I think I'd enjoy them, but the only Nintendo console we have in my house is the Wii and... it's a Wii. Blegh.
It's kind of hard for me to relate as deeply to Undertale as others since it's a style that is less nostalgic and more new for me.
Well there's nothing wrong with that, if you can't relate to Undertale as much as others that's fine, there's nothing wrong about it. For a guy like myself who grew up with pretty much the Nintendo GBA-SP, GBA, Wii, and DS to 3DS, I for one was never a guy into the deep and rich stories of jRPG's like Final Fantasy and such, so from a story stand point Undertale is a good game to get into that, and if you can't relate that much to Undertale, try and actual jRPG like Final fantasy, Fire emblem, maybe even Pokemon Sun and Moon, I've heard great things about the story, or even the connection players get from their characters.
So you're saying like a battle, you control a character and run around, hitting the enemy in real time as they hit you?The problem isn't lack of relation, I can relate to Undertale easily. The problem is nostalgia. I didn't grow up around RPGs like this game so it's retro feel doesn't carry the same meaning for me as it does for others. Then again most of the Undertale fandom (*cringe*) can probably say that.
The problem is I don't like turn-based combat or any kind of combat where I'm not in direct control of the character. I find it incredibly dull. It's why I'm looking at the more recent installments of the "Tales" series, like Tales of Zestiria. I'd also like to play Xenoblade Chronicles but our Wii is not in a great state and probably can't run games anymore.
So you're saying like a battle, you control a character and run around, hitting the enemy in real time as they hit you?
I can definitely agree with that, it's why I like undertale/unitale games, the involved combat, and although I love Pokemon, I do agree with heavier RPGs like EarthBound, there's something about it's combat that is too RNG-ie, I like pokemon for it's simplistic approach to combat, picking moves and then determining on stats and small abilities. With something like Final fantasy for example; you have (Gasps in air); Attack, items, magic, sub-weapons, armor, regular weapons, team members-all-at-once, extreme attacks, so many attack types, ATB (which makes battles feel a little more restricted, hp AND mp, and LOADS of typings that are weak to specific things. It's all extremely complex at face-value and it definitely rubbed me the wrong way, and after playing Pokemon for about all my life, it'd be difficult having to rely on more than one team member (I'm all about solo runs).Yes, like The Elder Scrolls or Fallout (which happen to be open-world as well, but that's not a necessity). I was able to play Undertale because the turn-based combat was incredibly involved (you actually had to avoid stuff, not just press a button and wait to see what RNG decided happened to you). It's why I couldn't get in to Earthbound or Pokemon.
Isn't this something that Pokemon clearly has in spades? Far more than in any other RPG? Most RPGs settle for between 3 and 6 types. Pokemon has 18.LOADS of typings that are weak to specific things.
Isn't this something that Pokemon clearly has in spades? Far more than in any other RPG? Most RPGs settle for between 3 and 6 types. Pokemon has 18.
Very true, I guess when talking about Pokemon it was always fun to memorize typings because as a kid it's definitely simplistic, getting older I allowed myself to learn new strategies and make a team closer and closer to my idea of perfection/unstoppable, but looking back I'm sure I wasn't invested into the other RPG's I tried compared to Pokemon which I've played my whole lie unlike something like EarthBound or FinalFantasy.Pokemon is made to be easy to pick up, but it can be surprisingly deep if you are willing to go the distance. It's not so much that it is less complex, but that it can be as simple or as complex as you need it to be.
Do you remember any that stuck in your head? Some of my favorites are Alphys NEO, Undyne Ultra, Undertale RED, and Your battle (=D).I love the Unitale stuff. I remember playing through some of them. I can't remember what site it was on though. : (
I thought RED wasn't made with Unitale, but its own Unity-based engine?Do you remember any that stuck in your head? Some of my favorites are Alphys NEO, Undyne Ultra, Undertale RED, and Your battle (=D).
I thought we were going off on Unity in general, but yea totally if we're saying just unitale then yea RED is out of it.I thought RED wasn't made with Unitale, but its own Unity-based engine?
Only RED. It was the only one to me that was well made. But that's just my opinion.Do you remember any that stuck in your head? Some of my favorites are Alphys NEO, Undyne Ultra, Undertale RED, and Your battle (=D).
I agree, when playing I got so into the battle that I kept thinking this was an actual thing in the game. The genocide battle felt a little redudent after the first few times, but a nice possible precursor to Undyne the Undying.Only RED. It was the only one to me that was well made. But that's just my opinion.