Default file name AND file image?
shaking my smh fampire
me too thanks
Very nice title screen, though I think the title's font could've used a little more spice.
There should be a hyphen between "mid" and "Atlantic".
it's like i'm actually playing shovel knight
I know I already said this earlier in the thread, but like
wow
Could've cut down on the word count a bit to fit everything into the message box.
The inspection question mark appearing so low and stopping in front of her face looks pretty strange.
thinking face emoji
Yep, figured as much.
In between the "Do you want to retry?"'s <FAO and the following <FAI, there were some text sounds and the sound of me landing.
i smell some problematic tsc
Unceremoniously throwing myself onto the spikes also let me experience the no-shovel glitch people've been mentioning, and I can confirm that both my shovel arms are indeed broken.
At least you included skipflags so selecting Begin on the title screen for a second time completely skips the intro.
Not being able to swing the shovel in midair feels strange after all this time with Cave Story's combat system, but I can appreciate it for what it is. You can even cancel the swing animation by sliding off a block.
Knife goblin status: OBLITERATED
It probably would've been better if it was <CNP'd into some smoke or something, though; it blinking out of existence was rough.
"you" should be capitalized.
Wow, I just got DESTROYED.
Now might be a good time to mention that having default Cave Story enemies in something this visually and aesthetically different is very jarring. These robotic Presses in particular stand out like sore thumbs.
You're a big guy.
Not big enough, though.
The Jellies kinda fit, but that's still pushing it a little.
Ah yes, I remember you from Doors' stream.
Didn't get rekt though :^)
It may just be me, but these light purple, flashing projectiles blend into the background more than they should.
moneymoneymoneymoneymoneymoney
what in tarnation
There should be a comma between "Oh" and "these".
I also appreciate the ambient wave sounds on this Abandoned Fort island. It really helps give it an empty feel, and it's also a nice contrast to the same song playing for most of the islands that I've visited so far.
I really hope inspecting the ship saves the game. I know it heals you, but it doesn't even vaguely hint towards it saving.
There should be a space before "What". "this" should also be capitalized.
bamboozled yet again
Also, there should be a space before "unstable" and "i'll" needs to be capitalized.
lodsamone
"GOLD!" should've been on the next line to avoid forcing the cursor onto the next line.
Even if they're finnicky to time, I like these orb things.
Same problem as the Knife Goblin, though; it should've made at least a little smoke like normal enemies do.
You better not have included any handholding here. This is a christian modding contest, after all.
The Behemoths are another particularly noticable example of Cave Story enemies not fitting in here. I guess they look sorta like boars, but they're also almost entirely white.
I like how the further up I go, the more wind and less actual music there is.
Time to immediately jump off!
Score!
"here?" also should've been on the next line.
You improperly joined the sentence ending in "chest" and the one beginning in "It's" with a comma.
Good thing I'm a certified taxidermist!
Also, the cursor once again lacks sufficient space.
curses, cucked yet again
TIL: Hitting a Behemoth in the face twice will result in an unavoidable 8 damage.
when my current max hp is 6
thanks
Why do I have a feeling that this lone spike is here to body anyone who decides to blindly jump off to the left after getting the Mimic Corpse?
Secret get!
I wonder what it could be?
I think there should be a comma after "Yes".
Thank you for your wisdom, wise chest.
PSYCH!
and to think that i almost didn't get a single money out of this
Given that the Mimic Corpse lacked skipflags, I'm going to go out on a limb and assume that all similar money acquisition events do, too. Forgive me if my assumption is wrong.
First try, though I appreciate the lack of death spikes or a long trek back if you happen to fall.
This clue is a little too cryptic, even for me.
>die trying to get to a possible secret
>autosave
I very much like this, yes.
oh
well, uh
that's not good
I am now convinced that there is an invisible wall here, but the real question is: why?
Secret get!
Very nice, though not as nice as the philosophical chest.
[drools in treasure hunterese]
Slightly weird placement of a <NOD, but I can see why it's there.