Aug 4, 2015 at 6:22 PM
Join Date: Nov 12, 2014
Location: East Coast America
Posts: 759
Age: 24
Pronouns: he/him
Umm, the the XXth Answer: Since when have you had to give credit for Jenka's Nightmare? There have been like a dozen versions of it all by different people, and I'm pretty sure I've seen those developer areas in two or three of them.SeasonsOfDestiny said:Since the spoiler didn't want to be quoted, I guess I'll just try to answer your answers in the order they happened.
2nd Answer: I don't know, really, aside from a Spur that doesn't have limited ammo. It just seems weird that you get absolutely nothing for winning again.
5th Answer: Yes, I would have noticed. I only opened the Map System to prove that it was exactly the same.
6th Answer: Okay, let me point it out for you. That map? It's the same as the first map of Bloodstained Sanctuary/Hell. All you did was move a few platforms around and add enemies.
8th Answer: No, see, the damage they do can and will cripple your weapons without the Arms Barrier. Think about the player who simply grabbed the Developer's Key and then left the Developer's Lounge. A single Bute's arrow will level your Polar Star down from Max to Level 2.
14th Answer: The thing is, why have that skip be there? There were several things wrong with it. Once you open that chest, you're forced to knock Curly out. Sure, you can refuse to do so, but it's either knock her out or get locked into the Core's chamber forever, waiting for a watery death that will never come. The worst part is that you're locked into the latter choice once you open the shutters.
15th Answer: "'Electric Boogaloo' is a phrase typically appended to the title of a sequel TV or film production to mock its poor quality." While the duplicated items weren't necessarily sequels of anything, it felt better to refer to them as that.
18th Answer: There is a big problem here.
19th Answer: The horizontal Press trap that you have right before the big mole boss fight has two Presses that slide to the left. As you can see in the picture, that Press is sliding into the wall instead of meeting its partner in the middle of the trap to smash any unfortunate creature trying to pass through.
20th Answer: That actually would have been an acceptable reward at this point. See, the "infinite missile launcher" is basically a regular Missile Launcher, but with infinite ammo. It'd be fun to mess around with it, but ultimately it's a regular Missile Launcher and not a Super Missile Launcher. It's just lacking in firepower in comparison to some of my other weapons by the time I get it.
21st Answer: There are two immediate issues with this area as a whole. The first issue is that you didn't cite ZarroTsu whatsoever for the inspiration you got from his mod. No citation at all. The second issue is that the addition of such an area was rather frivolous. You said it yourself that the mod was only intended to "force [the player] to listen to the ORGs in context," so why add this autobiography-esque area at all?
XXth Answer: Not only did you neglect to cite ZarroTsu in the slightest for borrowing his secret endgame area ideas, but you blatantly ripped off the intro of Jenka's Nightmare in the ending cutscene here. Jenka's Nightmare begins with Curly and Quote talking with each other and getting interrupted by Balrog incessantly asking them to help him chop up a tree he knocked down into firewood. Your mod ends with Curly and Quote talking with each other and getting interrupted by Balrog telling them that he brought home a bunch of apples... and needed help chopping up the firewood he also happened to take with him. This could normally be dismissed as mere coincidence, but after what you pulled with the secret area at the end of the mod I strongly doubt that.
What I meant when I said "I honestly thought you would have learned after the first time," was that I thought you would have learned by now that copying preexisting maps and only giving them minor changes is a very, very big mistake on your part. No matter how much you cite your sources, resorting to this method of "creating" maps will forever be gazed upon as lazy and unprofessional. Don't pull the "I'm bad at designing maps" card on me, either, because that's why you practice. When you copy maps like this, you're only hurting yourself in the long run. However, when you create your own maps, both you and anyone who plays the mod can point out anything that needs improving and the errors can be corrected accordingly.
Uh, I copied maps from other parts of Cave Story? I didn't take any map designs from Jenka's Nightmare or any other game other than Cave Story. So... I understand that it could be considered "lazy", but unprofessional? How?
I'm pretty sure I did the whole citing Cave Story thing right. If saying "Thanks to Pixel Studios for Cave Story and Kero Blaster." is not specific enough for you, then by all means...
EDIT:
Also, I'm pretty sure Zarro was not an original creator of Jenka's Nightmare, although he may have been the one who created those developer areas. As I recall in most versions of the game, they all referred to work done by the same developer, so it might have been him.