Sturmfaust II (Need Artists)

Feb 20, 2010 at 8:36 AM
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Thanks Lord Of Carrots..

Its Still in Concept.. so should I add some Extra wings? Change its bone? change its carapace?(carapace?) change its muscle? etc..

also for what I understand..capable of my brain..
???>
diph.php
>???>???>
diph.php
>???(?)
???>???>
diph.php
>???>???>
diph.php



diph.php

I've been spotted!!
diph.php

concept

diph.php

Primary Attack: Collision Damage
Secondary Attack: Self Explode or Explodonate! ;)
 
Feb 20, 2010 at 6:04 PM
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Fahrenheight said:
Thanks Lord Of Carrots..

Its Still in Concept.. so should I add some Extra wings? Change its bone? change its carapace?(carapace?) change its muscle? etc..

I think it's good the way it is o: The other suggestions you made, could be left for evolution.

Fahrenheight said:
also for what I understand..capable of my brain..
???>
diph.php
>???>???>
diph.php
>???(?)
???>???>
diph.php
>???>???>
diph.php

That's actually too linear for the enemy concept of the game O:
We really need a concept.

Fahrenheight said:
diph.php

I've been spotted!!

lol

Fahrenheight said:
diph.php

concept

diph.php

Primary Attack: Collision Damage
Secondary Attack: Self Explode or Explodonate! ;)

Hm, looks good o:
 
Feb 20, 2010 at 6:28 PM
Been here way too long...
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diph.php

Giant carnivorous vagina monster is a YES.
 
Feb 21, 2010 at 11:09 AM
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diph.php
diph.php


The Bleeding Vageeva.. or In other terms, The Bleeding Vagina.. as they say..


meh..
 
Feb 21, 2010 at 6:25 PM
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Wooh... creepy.

Shall the large-scale concept art appear in the game?
 
Feb 26, 2010 at 1:13 AM
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diph.php


ITS A TRAP!

sorry S.P. lack of Inspiration..

EDIT:


Shall the large-scale concept art appear in the game?

depends on SP.


diph.php

Pollux Addiction

diph.php


comments?
 
Feb 26, 2010 at 10:43 PM
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Sorry, I've got a light tonsilitis and my computer stopped working correctly recently. Which conflicts heavily with my productivity.

Fahrenheight said:
diph.php

Pollux Addiction

Mh, looks nice :3

Fahrenheight said:
diph.php


comments?

Spider like enemies = Win.

I like the trap one too, btw, but I think it should look much more grotesque.
 
Feb 27, 2010 at 3:02 AM
Starbound sucked sadly
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S. P. Gardebiter said:
Spider like enemies = Win.

I like the trap one too, btw, but I think it should look much more grotesque.

shouldnt the trap thing make the "fake" thing its holding seem like somekind of real person dummy in need of help, instead of a obvious trap?
 
Feb 27, 2010 at 3:08 AM
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Maybe the "trap" thing should eat other monsters (other monsters will go for the human bait anyways), and grow stronger when it eats stuff.
 
Feb 27, 2010 at 7:07 AM
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@SP

Ok.


I hope that you and your computer recover.

@xristosx

yes, the dummy should be a real human, I already have in mind what it should be the final form. Lazynez just struck me.

@Lord of Carrots

um I leave that to sp
 
Feb 27, 2010 at 8:37 AM
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tl;dr

Why not splitting these guys up in compatible body parts and then let them randomly mutate D:<
 
Feb 27, 2010 at 9:12 AM
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good idea but.. well wait on sp's idea on this..

also:
diph.php
diph.php

(darn, I put 0 delay frame speed but..)

Legs done ( comment plz )
Head, not yet.
 
Feb 27, 2010 at 10:20 AM
Hoxtilicious
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Hm, I think it needs more detail o:

Schokobecher said:
tl;dr

Why not splitting these guys up in compatible body parts and then let them randomly mutate D:<

In the end, we need to do something like that D:
I'm still thinking about the concept.
 
Feb 28, 2010 at 3:51 PM
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diph.php
p92689-1-628ea.jpg
Which one do you like..

... crap, stupid pool ...

sorry SP this for now.
 
Feb 28, 2010 at 6:32 PM
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So Fahrenheight, have you helped SP make any progress in the game (i.e., tilesets and necessary sheets), or are you just messing around with facepics for Pollux and enemies that are unrelated to the game at hand?
 
Feb 28, 2010 at 8:55 PM
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How are enemy sprites unrelated to the game?
 
Feb 28, 2010 at 8:58 PM
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carrotlord said:
How are enemy sprites unrelated to the game?

You don't know anything about this game. Those "enemy sprites" aren't a part of how the game works.
 
Feb 28, 2010 at 9:15 PM
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Fire, please stop that o:
I didn't told Fahrenheight what to do next, so it's up to him what to do.
I'm busy at the moment anyway, I need to fix my computer.

Fire1052 said:
So Fahrenheight, have you helped SP make any progress in the game (i.e., tilesets and necessary sheets),

He did.

Fire1052 said:
or are you just messing around with facepics for Pollux

There is no picture of Pollux yet, which isn't concept art.
And in order to make "real" art, he has to know in which style he has to draw her. Of course he has to mess around with the pictures, before I can say: "That's perfect Fahrenheight, draw her like that." :D

Fire1052 said:
and enemies that are unrelated to the game at hand?

Of course the enemies aren't 100% related to the game, but that's simply due to the fact, that there are no enemies yet. But that doesn't mean, that Fahrenheight shouldn't make suggestions.

Fire1052 said:
You don't know anything about this game. Those "enemy sprites" aren't a part of how the game works.

Still, I haven't told him, how he should draw it yet, have I?
Of course I haven't, so it's cool when he makes suggestions for the enemies. I don't understand why he shouldn't. o:

Fahrenheight said:
diph.php
p92689-1-628ea.jpg
Which one do you like..

... crap, stupid pool ...

sorry SP this for now.

No problem. o:

First picture: The eyes are too black and the style is quite more charming.
Secound picture: The picture is "clearer" which is good, but the style isn't as good as in the first picture. The eyes are too colored.

Maybe you can combine the advantages of both pictures? Especially at the eyes.
Overall I prefer the secound one over the first one, but only a little bit.
The picture itself is pretty much perfect though o:
 
Mar 4, 2010 at 9:25 PM
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My computer works again. o:
Any news Fahrenheight?
 
Mar 5, 2010 at 12:42 AM
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working on Main Charater's running animation.

I was Thinking of Changing his running animation, the last animation is like his just walking
because I based his animation in a Gun Walker Thingy something.

So I'm going to find some raptor or a Chicken for its running animation.

Also I was thinking on making his head move while Firing, looking up, looking middle and looking down. COmments?

Can you tell me what kind of enemies are there, I just want to try one. So have you made an enemy? (I forgot that SP didn't tell me about enemies, I just involuntarily make some enemies :D)

I'm glad your PC is Fix.

Sorry SP, I became ArtsyPartsy this week, so I kinda miss working on I said sprite
@Fire1052

What Sp said, It's mind boggling, that I suggest enemy sprite without SP saying.

Sorry that I upset you :( and the late reply.
 
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