Sturmfaust II (Need Artists)

Mar 5, 2010 at 9:29 AM
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Fire1052 said:
You don't know anything about this game. Those "enemy sprites" aren't a part of how the game works.

Yeah and you are the the insider.
You're the man now, dog!
 
Mar 11, 2010 at 4:09 PM
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:confused:



p92697-0-sxdi4.gif
p92697-1-pbtds.gif
p92697-2-pib0i.gif


sigh.. sorry SP this all I can do for now(choose is the best, but I expect that they all rejected) School is stressing me out( Finals is near, study.. ) I can't nearly do anything(Finishing one deviantion take me 2 weeks damn!) and thinking is hard (goddamnit!)

I-I wish something will inspire to make sprites (darn sprites block[like art block])

I done this while studying(I need to draw something to clear my mind)
p92697-3-fcj3k.jpg

just some base colors..

doodle noodle hmm I'm hungry

EDIT: so SP, what's the status of your engine.





:(
 
Mar 14, 2010 at 10:32 PM
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Fahrenheight said:
:(



p92697-0-sxdi4.gif
p92697-1-pbtds.gif
p92697-2-pib0i.gif


sigh.. sorry SP this all I can do for now(choose is the best, but I expect that they all rejected) School is stressing me out( Finals is near, study.. ) I can't nearly do anything(Finishing one deviantion take me 2 weeks damn!) and thinking is hard (goddamnit!)

I-I wish something will inspire to make sprites (darn sprites block[like art block])

No problem, I'm busy at the moment too. D: I like the left one. (Is there really a big difference between them?) The middle one is the best in terms of "shoulder movement" it seems o:

Fahrenheight said:
I done this while studying(I need to draw something to clear my mind)
p92697-3-fcj3k.jpg

just some base colors..

doodle noodle hmm I'm hungry

The claw is more a thing she puts "over" her hand, rather than a weapon with a handle :D

Fahrenheight said:
EDIT: so SP, what's the status of your engine.

Sorry, dude I was so busy. We rearranged the living room, which was a shitload of work. I will probably start to work again at the next weekend, because my vacation starts at friday. :)
That doesn't mean that nothing is done though. I worked a lot on the story and now I'm trying some new techniques in terms of programming. I worked on some music too.
 
Mar 18, 2010 at 1:46 PM
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S. P. Gardebiter said:
No problem, I'm busy at the moment too. D: I like the left one. (Is there really a big difference between them?) The middle one is the best in terms of "shoulder movement" it seems o:

Yes, There are some difference, like his HOLDING a gun, no? Oh well..

Looks like I still need to work with the arms thing..

S. P. Gardebiter said:
The claw is more a thing she puts "over" her hand, rather than a weapon with a handle :(

OOOOHHHH!!

S. P. Gardebiter said:
Sorry, dude I was so busy. We rearranged the living room, which was a shitload of work. I will probably start to work again at the next weekend, because my vacation starts at friday. :)
That doesn't mean that nothing is done though. I worked a lot on the story and now I'm trying some new techniques in terms of programming. I worked on some music too.

:( waa s-sorry I-I didn't know you were so busy..

-------
[?]
Umm.

so do arms and weapons have a different sprite sheet?

I mean *arms here* then *weapon there* then *program/coding*
equals *weapon arms*

Instead of "100(FUUUUU!!) different kinds of an arm holding a weapon" sprite sheet?


Darn I kinda road block here, I lack Inspiration to do anything(even artworks)
sigh..


S.P. can you order me to do something?
 
Mar 18, 2010 at 3:12 PM
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I have holidays now for 2 weeks, hopefully I can finish some things now :)

Fahrenheight said:
Yes, There are some difference, like his HOLDING a gun, no? Oh well..

That one is really obvious isn't it? :D
I mean besides, holding a gun.

Fahrenheight said:
:( waa s-sorry I-I didn't know you were so busy..

Nah, no problem, you don't have to be sorry for asking o:

Fahrenheight said:
so do arms and weapons have a different sprite sheet?

I mean *arms here* then *weapon there* then *program/coding*
equals *weapon arms*

Instead of "100(FUUUUU!!) different kinds of an arm holding a weapon" sprite sheet?

The code is executed in the "background" it doesn't have to do anything with graphic in most cases, really :(
And yeah, if you want to save yourself some work, then I can do it like that (draw the weapon "over" the arms), but that does mean, that every Pixel needs to be at the correct position. :p But we probably need more than one arm sprite sheet, but we won't need one for every weapon.

Fahrenheight said:
S.P. can you order me to do something?

It would be nice to have the main characters arms holding a gun, rotated by several degrees (like I stated before). Because then I could start coding on that.

Edit: I tried out some new programming techniques.
I might use this for Sturmfaust II:

http://www.tile44.org/files/HungryProgram.zip (Win32, but Linux version is also included)

If someone needs one a Mac OS-X or WinCE one, just cry out loudly for it. :(
 
Mar 19, 2010 at 3:33 PM
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Should I do this? or something else? what do you think SP?

p92701-0-nq4ww.png


EDIT: I'm going to make them go 360 degrees(err 360 right?) wait...

I'll just going to wait in your response to this..
 
Mar 21, 2010 at 5:39 PM
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Fahrenheight said:
Should I do this? or something else? what do you think SP?

p92701-0-nq4ww.png

EDIT: I'm going to make them go 360 degrees(err 360 right?) wait...

I'll just going to wait in your response to this..

I'm fine with you using layers, aslong as you don't overuse them: 1-2 should be fine, 3-4 is okay, but don't use over 6 for enemies. I don't care about the main character, but he also shouldn't use too many layers.
360 degrees is fine, aslong as it still looks good o:

And in order to save me and you some work, the next time you release some sprites, do it like this:

diph.php


diph.php


This way it is much better. I can't use gifs, so please use png's with extracted animations. Transparent color is RGB: 255, 0, 255.

diph.php


Ingame it will still look normal:

http://tile44.org/files/Animation.zip (Use the arrow keys to make the animation faster or slower)
 
Mar 22, 2010 at 6:59 AM
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S. P. Gardebiter said:
I'm fine with you using layers, aslong as you don't overuse them: 1-2 should be fine, 3-4 is okay, but don't use over 6 for enemies. I don't care about the main character, but he also shouldn't use too many layers.
360 degrees is fine, aslong as it still looks good o:

But you said something else, not 360 degree something like 272 or something

S. P. Gardebiter said:
And in order to save me and you some work, the next time you release some sprites, do it like this:

diph.php


diph.php


This way it is much better. I can't use gifs, so please use png's with extracted animations. Transparent color is RGB: 255, 0, 255.

diph.php


Ingame it will still look normal:

Well Its Because I'm just showing it to you, so the format is in .gif

RGB: R - 255, G - 0, B - 255. OK! Got It.

Just tell me what other Sprite I'm going to include.

S. P. Gardebiter said:
http://tile44.org/files/Animation.zip (Use the arrow keys to make the animation faster or slower)

ooOOOOooOOHH, Wow This is AWESOME! I'm going to try This!
 
Mar 22, 2010 at 11:26 AM
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Fahrenheight said:
But you said something else, not 360 degree something like 272 or something

Yeah but: the more degrees, the better it is.

Fahrenheight said:
Well Its Because I'm just showing it to you, so the format is in .gif

Ah, yeah I thought so, but if you're going to show me some "finished" work, you should use PNG o:

Fahrenheight said:
RGB: R - 255, G - 0, B - 255. OK! Got It.

Yeah, remember you can use RGB: 0, 0, 0 then :o (full blackness)

Fahrenheight said:
Just tell me what other Sprite I'm going to include.

What do you mean? o:

Fahrenheight said:
ooOOOOooOOHH, Wow This is AWESOME! I'm going to try This!

Hehe :3 It's nothing special actually.
 
Mar 27, 2010 at 11:03 PM
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I'm working on the song for the "overall" main character. (And no, it's not the character the player controls in Sturmfaust II :D)

It's still a beta, but well, have a look folks:

http://music.tile44.org/.Unreleased...Beta) - Trapped in Madness ~ Theme of Shi.mp3

Name: Shi

Species: Human

Abilities: Immortality, various magic

Appearance: Red eyes, dark brown nearly black, middle length, straight hair. Wears a black robe. He is often hooded and only small parts of his face and his red eyes are visible.

Story: I'm not going to post his story here, because of major plot related spoilers. A part of it will be revealed in the game.

diph.php


He will not appear in Sturmfaust II, but much things related to him will appear, he is very important for the background story.
 
Mar 28, 2010 at 9:49 AM
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diph.php

(just an example, that's not the sprite)

I need advice in his firing stance or while his shooting something..

OK? or CRAP?

does he look wierd if his firing like that? or its ok?

EDIT:

btw ooohh nice music but something is hmm.. can't put my finger on it.

sorry I can't resist drawing it, even though he won't appear in the game, its in my nature.
diph.php
 
Mar 29, 2010 at 3:55 AM
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Fahrenheight said:
diph.php

(just an example, that's not the sprite)

I need advice in his firing stance or while his shooting something..

OK? or CRAP?

does he look wierd if his firing like that? or its ok?

I guess that the face is looking too "2D" and the arms are a bit too big, the rest looks okay I guess o:

Fahrenheight said:
btw ooohh nice music but something is hmm.. can't put my finger on it.

Thanks.
Hm. Yeah, I guess I know what you mean.

Fahrenheight said:
sorry I can't resist drawing it, even though he won't appear in the game, its in my nature.
diph.php

Hm. Nice one :)
The hair is a bit short and not dark enough though o:
 
Mar 29, 2010 at 2:35 PM
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diph.php

sorta 20% done..


ok SP, should I continue? or change it..

btw, so should the head go 3/4? or 2/4?

ehh done this while waiting for the file to finished downloading..
diph.php


EDIT...
 
Apr 2, 2010 at 7:05 AM
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Fahrenheight said:
diph.php

sorta 20% done..


ok SP, should I continue? or change it..

btw, so should the head go 3/4? or 2/4?

What do you mean by 3/4 and 2/4?
The animation looks good :3 The left arm bugs me a bit, I can't tell what it is, but probably it's only me.

Fahrenheight said:
ehh done this while waiting for the file to finished downloading..
diph.php

Pollux <3
 
Apr 2, 2010 at 9:34 AM
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S. P. Gardebiter said:
What do you mean by 3/4 and 2/4?

umm I'll show you later..

S. P. Gardebiter said:
The animation looks good :3 The left arm bugs me a bit, I can't tell what it is, but probably it's only me.

yeah... you notice it, I'm still thinking way to make it look good(LOONGG AAARRMMM!!) .. Glad that animation pass your standard.

what was the resolution again?
 
Apr 2, 2010 at 10:03 AM
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Fahrenheight said:
what was the resolution again?

512x384 I think.
 
Apr 2, 2010 at 3:32 PM
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diph.php
diph.php

yeah... gah my head hurts..(no, not from thinking)

what do you think?

umm forget about the heads.. :D
 
Apr 7, 2010 at 5:18 AM
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Sturmfaust II (The Program not the Editor) can now load Maps. It also can load maps by commandline now. I haven't inserted the player yet and scrolling doesn't work. (Background scrolling does though)

I made some music:

http://music.tile44.org/.Unreleased/S. P. Gardebiter - The Mind.mp3

More character profiles (Maybe they will mentioned in "books" in Sturmfaust II):

Name: Maya

Theme: Terminal Phase ~ Mental Disequilibrium (http://music.tile44.org/.Unreleased...ntal Disequilibrium (Beta) (Insane Remix).mp3)

Species: Human

Occupation: Unknown (Guardian?)

Abilities: Unknown

Location: Twilight Plateau

Appearance: Green eyes, shoulder length violett straight hair. Wears a violett dress and white ankle boots. Uses a scythe to fight.

Relationships: Fiona (Younger Sister)
Shi (Rival)

Maya is a rather insane girl with a unstable personality. She is ill-natured and unreckonable. It is said that she saw many people die, who died in a war many years ago. It is also said, that she can absorb souls with her scythe. Not much is known about her since most of the people, who get a chance to see her were assassinated. She seeks revenge for the people who killed her family and friends in war. Her loss of reality is intensely marked, she doesn't even seem to notice, that she is trapped in her own madness...

Name: Fiona

Theme: Maniac Mind of shattered Destiny (http://music.tile44.org/.Unreleased...shattered Destiny ~ Theme of Fiona (Beta).mp3)

Species: Human

Occupation: Unknown

Abilities: Manipulation of Reality (She used it on herself, when she was young, so she stopped aging)

Location: Unknown

Appearance: Red eyes, barely shoulder length black straight hair. She wears a fringe and hides her left eye, which is magicially shattered under her hair. (Magicially shattered eyes, look a bit like tesla lamps. The inner black pupil isn't affected much by it though.)

Relationships: Maya (Elder Sister)
Shi (Rival)

They aren't too important for Sturmfaust II. Fiona will be important for the Sturmfaust Series, Maya will only be mentioned. There will be hopefully some games who "play" in the past though, so Maya will not only be mentioned but becomes an important character for the whole thing.

After playing System Shock II, my musicial influence grew a bit and I decided to make some minimalistic electro breakbeat songs as well.

http://music.tile44.org/.Unreleased/Tech_1.mp3 <- Little Alpha preview.

Fahrenheight said:
diph.php
diph.php

yeah... gah my head hurts..(no, not from thinking)

what do you think?

Looks good! :)
 
Apr 8, 2010 at 2:37 PM
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Yay!

I like Maya's music theme (Insane remix) its my favorite.

Sorry SP for not doing any work.... :)

diph.php

diph.php


First to third layer.. 15, 30, 45, 60, 75, 0, -15, -30, -45.( -60 and -75, got some problem. )

4th layer head, looking up, looking front, looking down.

5th layer walking/running/whatever.

missing -60 and -75 degrees blah blah, walking animation without equipment, Idle animation.

questions: Maya and Fiona have a sprite? or only mention as you said(just want to make sure.) Is the protagonist ambidextrous? you know, megaman? busters shot in both hands.

anyway if you don't like it or if you want something to change, please tell. thank you.

EDIT:

diph.php
diph.php
< theres a gap ????
diph.php
 
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