• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Sonic In Cave Story

Apr 14, 2010 at 2:10 PM
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Ballos' second form was pretty messed up. The sprite and the hitbox weren't even close, so it was near impossible to hit his eye, plus the Nemesis kept leveling up.

The beginning was fun though.
 
Apr 14, 2010 at 4:44 PM
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it started off as an idea, but it should be moved if he edits the first post
 
Apr 14, 2010 at 8:33 PM
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Hey Jet, I`ve just completed SS so here`s my review:

Review:
I`ve got to say that I`m very impressed with the huge advances that this mod has compared to your previous version. The music all over the mod fits the action played. I am also satisfied with graphical elements especially Ballos`s forms. I like also how you edited Knuckles in the Blade. Gameplay was enjoyable through the whole mod. As I said in my previous reviews too I like the game`s physics. It was a little hard to play against Ballos`s 1st form though, cause u can`t jump over him using the normal jump.

Constructive criticism:
-this guy:
diph.php
-when Ballos 1st form screems when you beat him his mouth is transparent (u can c the background through it)
-the Blades description says: "King`s soul dwells within"

Suggestion:
I hope you`ll make this mod much bigger. I`m not complaining because I`ve found it small, I just love to play it. More content - more fun.

Overall I was impressed and enjoyed the whole mod. Well done!
 
Apr 14, 2010 at 11:15 PM
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Yep Im Expanding it into a lot more detail :) so longer gameplay :p
 
Apr 30, 2010 at 3:56 AM
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This mod is actually pretty damn fun! When I first read your idea I was like "Whaa...?" But now, after playing it, I've gotta say you did great! It was a little difficult at times (I couldn't see the first boss' attack bubbles very well) but other than that, nice work!
 
May 10, 2010 at 8:21 PM
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Its not a bad idea.

For the most part, after playing it through...I had thought Shadow would have been a better choice for this. (I mean, Sonic with a gun?) Anyways, you need to work on grammar a bit but other than that, its an 'ok' idea.
 
Jun 17, 2010 at 11:10 PM
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Thanks a lot you guys :rolleyes:
 
Sep 24, 2010 at 8:35 PM
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Good to see you on the Forums again, Kurai :D
 
Sep 26, 2010 at 9:44 AM
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That one little sprite there gives me the passion to start modding again and release this final version with her in and updated music :) I'll get to work on it
 
Sep 26, 2010 at 12:06 PM
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JetHawk95 said:
That one little sprite there gives me the passion to start modding again and release this final version with her in and updated music :mad: I'll get to work on it

Cool
 
Dec 23, 2010 at 10:44 PM
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Hmmm Finish?
 
Dec 23, 2010 at 11:05 PM
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If you buy me Invisible War on Steam I'll proofread your mod for you.
 
Dec 23, 2010 at 11:43 PM
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Oh he'll buy it for you...
IN HELL
 
Dec 23, 2010 at 11:58 PM
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cultr1 said:
Oh he'll buy it for you...
IN HELL

Drunk on the battlefield aint' no way to be, son.
 
Feb 3, 2011 at 2:52 AM
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This Is Pretty Good,but i found a glitch at the part where you fight the core,the core sometimes hides in the metal gate part,think you can fix that?
 
Feb 3, 2011 at 2:54 AM
Hey.
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No, that's not something that's fixable.
 
Mar 21, 2011 at 11:06 PM
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I kinda prefer Quote, but this rules.
 
Jan 8, 2012 at 11:14 AM
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Will you ever fully finish it?
 
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