So I started a hack.

Jul 1, 2008 at 11:52 PM
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whoa runelancer u came back xD
ima big fan of ur work :D
loved original sin
 
Jul 2, 2008 at 12:58 AM
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RuneLancer said:
Well, damn it, I hate unfinished projects. On the other hand, I have less spare time than ever, so it may not be for a little while before I pick this thing up again. I guess I can answer questions on the boards in the meantime, while I get back into this thing and remember where the heck I was taking the hack. Last thing I saw in there after replaying it were some grenades I had started to hammer into the game and a broken algorithm that caused them to get eaten up by the walls and explode off of the map instead of bouncing around...

I just want to say that I love you Rune.

...

Cake.

Indeed I have some questions D:
 
Jul 2, 2008 at 1:27 AM
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The cake... IS A LIE!!! O_O

I'm thinking I might make a advanced (ie, hex and/or basic assembly) Cave Story FAQ thread where people can post their questions. It would serve as a good general-purpose reference for people looking to do some oddball out-of-the-ordinary things with their own hacks, as well.

Anyhow. My current status with CS right now; I'm poring over the assembly dumps I have and sorting things out a bit. I found the code that renders the status screen and a bit of code used to display numbers; maybe I'll change the Original Sin's status screen around a bit like I originally intended. ;)
 
Jul 2, 2008 at 1:52 AM
Starbound sucked sadly
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RuneLancer said:
Last thing I saw in there after replaying it were some grenades I had started to hammer into the game and a broken algorithm that caused them to get eaten up by the walls and explode off of the map instead of bouncing around...

RUN FOR YOUR LIVES!, lol ;) what?

hmmm i should play your mod again, it was the best one out when i played
 
Jul 2, 2008 at 3:04 AM
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xristosx said:
RUN FOR YOUR LIVES!, lol ;) what?
Currently, the "grenade" weapon is just a time bomb. But the real thing's an actual grenade that Quote throws. It bounces off of solid objects and after a delay, explodes.

The problem I was having was that, while it would bounce, after a while it would just bounce INTO solid objects, get horribly stuck, bounce back and forth rapidly, and sink into walls/floors before exploding.

...Which was kinda cool, come to think of it.
 
Jul 2, 2008 at 5:49 AM
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Whoa Rune o_o...

I wouldn't have thought you'd come back after all this time hahah.

How've you been dood.
 
Jul 2, 2008 at 1:41 PM
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Well what are the odds of that >_>
Just looking through this thread at some things that were mentioned, but never resolved:
-The mimiga npc edits standing one pixel 'in the air': IIRC these are the npc's that appear after you fight the doctor in the normal game (i.e. the ones in the cages). I noticed this too when I was modding and I think it's done so that they look like they are standing on the floor of the cage, which is raised above ground level slightly.
And possibly more useful:
-The cheetah-like enemies slowing down when hit with the grenades: The grenades are an edit of the rocket launcher, and by that same token, these things are edits of the Armadillo enemies, which are immune to rockets; normally they will stop moving and guard when a rocket hits them. Thus these new enemies slow down when they are hit by the grenades.
Hope those help somewhat.
In other news, how's this main project of yours going? <_<

And why are all the threads still bumped if the posts have been deleted? :|
 
Jul 3, 2008 at 6:40 AM
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Chaddykins said:
How've you been dood.
Woah, Chadmeister! You're still here. :rolleyes: Good to see you man.
 
Sep 22, 2008 at 12:47 AM
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Where is the latest version of this? I read the first 10 pages or so, and it sounds interesting.
 
Sep 22, 2008 at 1:29 AM
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Did he ever finish it? Are you sure that's the most recent version?
 
Sep 28, 2008 at 3:53 PM
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Mod was never finished, it ends after the Sand Zone type area.
 
Nov 1, 2008 at 7:35 PM
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Is it just me, or does anyone else get an error when they try to start this?
 
Nov 1, 2008 at 9:25 PM
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It's just you.
 
Nov 2, 2008 at 2:42 AM
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Bother WINE then.
 
Jan 18, 2009 at 9:25 AM
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Does the demo end at the entrance to the core, where you can get as many packs of three explosives as you like by reaching inside the bottom door?
 
Jan 18, 2009 at 2:51 PM
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yes.

SPAMMING SPREE!!!
 
Jan 18, 2009 at 7:09 PM
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Celtic Minstrel said:
Is it just me, or does anyone else get an error when they try to start this?

I think that's because the one on SP's site is screwey in that it only contains the files that are modified. You need to copy all the original Cave Story files into the data folder, except the ones that are already there.
 
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