Hey guys.
I've been following this hack for years now, and can't wait until the release. Just to let people know, I worked on some aspects of Zelda: Parallel Worlds (my name was richyawyingtmv back then, and I wrote some custom music for the hack/put the original zelda dungeon theme into the game).
While that hack was technically impressive (I loved the new HUD layout and menus, and the overworld was incredible), the dungeons were terrible, and absolute torture to get through. As a person who plays games purely for fun, the masochistic level of difficulty in that hack was just too much to handle. I didn't get past the second dungeon.
I'm glad to know you're taking the difficulty into consideration and making dungeons that are actually fun to play. Think of it this way when designing the levels - would Nintendo themselves design them as they are? If the answer is yes, then you're onto a winner.