NPCAct193
{
FRAMERECT FrameA {0x70,0x40,0x90,0x50};
FRAMERECT FrameB {0x70,0x50,0x90,0x60};
xPos = (xPos-0xC00);
if (xPos < 0x26000)
{
xPos = (xPos + 0x2C000);
}
if (Direction == 0)
{
DisplayRect = FrameA;
} else {
DisplayRect = FrameB;
}
}
jed37 said:Yeah, I didn't think that was the case, but still, I just wanted to make sure. And yet, it still doesn't work.
Still works on the ironhead map, so the tiles themselves must work fine. Just something about the way I'm putting them in?
On my map, no matter where I put them, they only show up on the rightmost edge of the screen. Even if I didn't put them there, as long as there are motionwalls on the map Anybody know why?
Also, more importantly: What sorts of things can make horizontal triggers not work? I don't suppose that giving more than one of them the same event # could cause any problems? I've made them successfully before, but now I'm making a map that makes extensive use of them, and they don't work. Vertical triggers still work fine.
sixtyseconds said:Dammit! I made a new tileset in BMP form and am using Sue's Workshop 0.3c with the BMP Base hack. I cleared the start point map and tried to place tiles but when I click on the map, no tiles are placed. It's just blank. I haven't modded in a while... What am I doing wrong?
sixtyseconds said:Dammit! I made a new tileset in BMP form and am using Sue's Workshop 0.3c with the BMP Base hack. I cleared the start point map and tried to place tiles but when I click on the map, no tiles are placed. It's just blank. I haven't modded in a while... What am I doing wrong?
Noxid said:I don't know. I don't use sue's and I dont' know if any other senior modder does. Well, there's Lace, but he's moved on sort of.
Oh, I didn't notice that edit.
Well yes, that's what the code above says. They move constantly to the left and once they get so far (tile 19-ish) they jump to the right (to like tile 41 or so). The y-position never changes. The only way to change the x-pos is with assembly.
Horizontal triggers should work just the same as vertical triggers. Giving multiple ones the same event number is okay, but remember that if you <DNP, <ANP or <CNP any of them they will all be affected.
jed37 said:I think it's option 2, but I'm pretty sure I've tried both. I'll keep trying.. kinda getting annoyed because there are so many complicated pieces of code to fail, and I can't tell if any of them work if my triggers aren't working. Also, I think there's something wrong with the flags. By which I mean that either the fl+ or the flj command isn't working when it should. Maybe I should replace the exe...
FAILHyMyNameIsMatt said:You're using Sue' Workshop. Sue's Workshop doesn't like any game that has files edited by another program.
no, it shows the tileset, i can edit the tile solidness and stuff, but i defined two tiles as Tile 44, maybe that did it? Ijust can't place tiles from that tileset on a map.HyMyNameIsMatt said:Did Sue's Workshop mess up the whole game, or just not show the tileset?