May 19, 2010 at 1:58 AM
Join Date: Feb 13, 2010
Location: undead parish
Posts: 625
WITHOUT ASSEMBLY, I SAID.
Should I just <CNP it from a #0 entity?
Should I just <CNP it from a #0 entity?
sixtyseconds said:WITHOUT ASSEMBLY, I SAID.
Should I just <CNP it from a #0 entity?
sixtyseconds said:Sorry I can't <ANP
I don't know how to use the 3rd argument
<ANP[event]:[sprite]:[????]
sixtyseconds said:It's flag details for <CNP. But thanks.
What instance in the Main Artery is responsible for the zero-gravity?
DragonBoots said:<UNI0001
It's a TSC command.
Also, <UNI0002 locks your movment but allows you to still fire.
sixtyseconds said:I've already posted this, but this thread is more appropriate for it.
How add standalone .ORG files to Cave Story? I want to use "People of the Root" for my mod, but don't know how.
cultr1 said:Get resource hacker. Open cavestory with it, then open the folder named "ORG." In it are the ORG files for cavestory. Open the folder of the song you want to replace, then right click on the gear saying 1041, then select "replace resource." choose the new org you want, the put ORG into "file type," ignore "file language," and give the ORG the EXACT name of the previously replaced ORG (always in caps). Then save your hack and voila! You should have two files in your mod folder (Mimiga Army and Mimiga Army original)!
sixtyseconds said:Which folder should I use?
And where do I get resource hacker?
GIR, could you PM me People of the Root?
I didn't think this through... D:
Landonpeanut said:So, to conclude, I'm just requesting a list of the remaining bullet IDs, and perhaps an explanation of number 18.
Landonpeanut said:That would explain it.
But doesn't the falling spike only hurt you, not the enemies?