#0480
<KEY<HMC
<FON0481:0016
<MNP0481:0034:0118:0000
<ANP0481:0020:0002<WAI0320
<ANP0481:0000:0000
<MOV0073:0110<SMC<MYB0002<FOM0016<END
#0481
Yeah, that I had figured out. I only put the note there in case the tiles could have conflicted somehow with the script, but they behave like they should (entering a pipe is the same as going underwater), so I guess that can't be the problem.There's nothing special about the pipe tiles, or any other tiles for that matter. Purely aesthetic.
The entities are what triggers the script, and the script is what does all the work.
Wait, either end? But in the regular Cavestory the entities are both at the entrance, with nothing at the exit of the pipe.For starters, the entities at either end need to have the flag 0x100 run event on contact.
No problem there.Secondly, they need to have the same event # as corresponds to the script.
Yeah, like I said, I had every intention of adjusting those after trying it out and seeing where I ended up... but the event isn't triggered at allFinally, the script needs to have the values modified to spit you out to the correct location. Look at CE's script editor on the right and it should give you a good description of what the commands do.
No problem there.
I gave them flags 480 and 481 as in the original.
<BSL0000? Is Balfrog special boss set in the map's properties?DualHack said:1. When I use <BSL nothing happened the sprite was barlog in the Gum room.
If I understand correctly, to make a person talk use <FACXXXX<MSY~Text~<CLO<ENDDualHack said:2. I see this alot NPC talking in events for example: When they where in the bolder room.
Misery: 67, 82, 247, 248, 249, 250, 251, 358DualHack said:3. What is Miserys and Balrog Sprite Number?
Change the title screen music requires either hacks or changing the actual song itself.Duke Serkol said:Two more quick questions: how do I change the default music for the title screen (the one used for Plantation... there's no Nikumaru Counter in the mod, so the others don't matter).
I've been trying to make a window of centered text appear without making noise. I figured <CAT or <SAT would do the trick, but I'm still hearing it appear (in fact, I'm hearing even the spaces I left to center the text). What command do I use then?