Project 1108

Feb 25, 2010 at 10:43 AM
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Sorry, have too much things to do.
I don't know what to do with background. Background in city is don't showing.
I try to make new city, but that dont work anyway.
If i can do something with that problem, i can start work on this mod harder.
:(
Also if you have an idea what this is, please post it here.
 
Mar 5, 2010 at 12:46 AM
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AER YU INSANE! THAT HARD! AND DAMMIT NOW I"M TALKING LIKE YOU! Sorry. But seriously.... BALLOS??? WHY???
 
Mar 5, 2010 at 1:06 AM
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Ballos? I'm pretty sure there was no Ballos in this mod. You sure you're thinking of the right mod?
 
Mar 5, 2010 at 3:37 PM
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Mike1108 said:
Sorry, have too much things to do.
I don't know what to do with background. Background in city is don't showing.
I try to make new city, but that dont work anyway.
If i can do something with that problem, i can start work on this mod harder.
:D
Also if you have an idea what this is, please post it here.

Ah, classic troubles. :3
(I still haven't played, but I am the forums resident debugger/game breaker. :))

Anyways, your problem is this:

p88991-0-howto.png

First off, open up Thecity map. Then under "File" select properties, as shown.

p88991-1-welltheresyourproblem.png

The selected item is why your background isn't showing - It's set to "4 - Hide".

p88991-2-fixdit.png

Set it to this, then press "Ok", save the map, and then save the game in the main CE window.

That should take care of your problem.
:p
 
Mar 9, 2010 at 1:13 PM
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Thanks Dragon Boots!
Also Ballos is just for testing.
 
Mar 9, 2010 at 5:14 PM
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Mike1108 said:
Thanks Dragon Boots!
Also Ballos is just for testing.

No problem. :3
Happy modding~
 
Mar 11, 2010 at 2:59 PM
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Mar 11, 2010 at 8:03 PM
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Hmmm...
I poked around for a bit and sadly I got nothing. :/

I checked the usual culprits...
- Parallax wasn't set to Hide
- Background wasn't set to Bg0
- Re-importing the map didn't change it
- Re-saving the background image didn't help

And I got a little creative...
- Resizing the map didn't help
- The Spur lvl. 3 max shot had its damage value at -106 - Changing that didn't help
- Re-ordering the map list, then adjusting the TSC did nothing
- Setting the map to a different parallax didn't help, either
- The transparent colour for images is still black, so it's not being hidden like that

However, the fact that the bug carried over with the map does suggest that it is a problem with the map or tileset itself.

I don't know what to suggest at this point.
Unless you've made some changes to the EXE beyond basic map editing, it should still work normally.
:/
The only thing that *might* help is to check and see if setting all the other map parallaxes to something that isn't hide.
The problem could be an overwrite issue where the map is using the properties of another.
 
Mar 11, 2010 at 10:03 PM
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Oh, by the way, if you delete a map in CE (version 0.98d) and recreate it, the background for the recreated map does not show up even if you set everything properly. (possible bug?)

I tried to fix this once using a hex editor, but got nothing.

However, if you recycle a map without deleting it, the background works perfectly, and you should be able to change it as many times as you want.
 
Apr 8, 2010 at 6:33 PM
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Re: Damned background

Guys, i really don't want to make this project abandoned.
Please, i need your help! I need to do something, but anything you saying is don't work! Really, i need your opinion! If you think you know what is this, or you know how to edit this background problem do that on editor or type it here.
I don't want to make project abandoned 'cause damned background don't work!
 
Apr 8, 2010 at 7:07 PM
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Like this?

p88998-0-fixd.png


I swear, that "Make new map" feature causes way too much grief.
Anyway, steps I took to basically fix it:
1) pick a map from the original game [I chose Mimiga village] and make it the same size as the one you're going to transfer to it, i.e. 160x28
2) go into the data folder and delete Mimi.tsc, Mimi.pxe and Mimi.pxm
3) rename CitOne.tsc, Citone.pxe and CitOne.pxm to Mimi.tsc, etc.
4) Change the event in the main entrance that takes you to the old map and direct it to the new map, 18.

There are a couple other things that need to be fixed like map name and whatever but that's easy peasy.
 
Apr 8, 2010 at 8:14 PM
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Well good luck Noxid!
 
May 28, 2010 at 11:40 AM
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Yay! I finally have a progress. City now have background, and some new facepics. Actually, i can give up with this if no one like it.
 
May 28, 2010 at 12:11 PM
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Don't give up :|

We love all mods.
 
May 28, 2010 at 6:07 PM
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I like your mod, please don`t give up.
 
May 28, 2010 at 9:44 PM
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Well, I don't want that you give that project up either...

However, theres no sense in working on this project just because other people want you to and
if you don't have anymore fun working on it, you should take a break or give it up.
I've seen this already in bigger communities (mainly RPG-Maker-coms) and people,
who are forcing themselve to work on their games "just to get it done" or "because others want it",
will rush things and the quality of the game will rapidly drop.

If you still have fun in modding, you can plainly forget the previous paragraph and keep working on it.
Your first demo was already quite impressive and I'll be looking forward to see more stuff of you.
 
May 29, 2010 at 10:23 AM
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I really have fun making it, but i have many problems with making. For now i try to understand how to work with assembly, but don't understand anything. If at least one guy love this mod, i don't give up. (go reading carrotlord's beginner's guide)
 
Jul 13, 2010 at 1:35 PM
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Have a question. What of these two facepics should be in game?
p89005-0-2m48w9j.jpg
 
Jul 13, 2010 at 1:37 PM
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The one on the right has something wrong with its eyes
 
Jul 13, 2010 at 6:47 PM
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Mike1108 said:
Have a question. What of these two facepics should be in game?
p89005-0-2m48w9j.jpg

I like the new one a lot, especially the hair. The eyes might have some exaggerated shading, but I think it's okay. The mouth and nose should be darker, though.

However, the old picture of the main character did not have many problems. The other old pictures are not so good.

Good to see you're still working on this.
 
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