DoubleThink said:
I think The Great Unknown is still impossible without Rage.
I know for a fact it's not. I've done every part of Great Unknown without the Rage without taking damage. The trick is that you have to use many short blasts of the Booster instead of one long one. Just like at the very beginning of Sacred Ground when you had to boost over those spikes but use only a very little amount of Booster so that you can still reach the safe platform without taking any damage.
DoubleThink said:
I also don't have a copy of the music from the last area, and I can't remember where Morbidium plays >_>
I uploaded all of the music to the "show off your orgs" thread; I think it's one of the more recent posts. Or if you want the Great Unknown music, open the exe in resource hacker and extract LASTCAVE. Morbidium plays when you're fighting the Demon Parents (Sisters).
GIRakaCHEEZER said:
And even if he's done he could fix up some things and such, just 'cuz he's done doesn't mean he can't change it.
And am I *really* criticizing it to death? I don't think I am. I'm just giving feedback so he can improve upon it. (Plus he might take these things into consideration
I don't really plan on working on this mod anymore, at least not any time in the near future, and probably not ever. I'll admit that the quality of this mod is not what it could have been, but when a project of this size gets this much progress, I find it's better to just start something new (in this case, my Christmas mod, The Paradise Project, and the version of TWoR that's not a Cave Story mod) than to try to patch up what you already have.
As far as difficulty, I don't really think this mod is harder than WTF Story (and based on what other people are saying, the two are comparable as far as difficulty). I will admit that you were a bit more generous with savepoints than I was, though. I would say that on average the two mods have about the same difficulty, but mine has a much steeper difficulty curve, while yours was more uniform throughout. This is more just a matter of personal preference; one isn't necessarily better than the other. I tend to prefer games that start off really really easy and end really really hard. If you don't, that's fine, but it doesn't mean that my mod is too hard. And yes the end of Great Unknown was kinda mean, but the way I see it, it's kinda like in Sacred Ground when you've gone all the way through Hell without any savepoints, beaten Ballos' first form and you're like "that seemed too easy" and then suddenly this giant Ballos head falls out of nowhere and crushes you and you die and then you're just that much more motivated to win.
Ralren said:
Exactly. I also think that what he said is hypocrisy. If he can swish through his mod quickly, then he shouldn't have a problem playing through this one. Regardless if you made it yourself or not, it still has somewhat a difficulty that you cannot control yourself while you play test it, unless if you turn into a cheap bastard and just increase your health while testing it. I didn't think that Revorshkenahl was TOO HARD, but it had some challenges.
Basically what I thought.
Ralren said:
It really doesn't matter by the sprites either. Shitty or not, at least they have some originality and creativity. I don't mind seeing the original cavestory sprites in there either. It's not like it's the end of the world.
Well, I'll admit, I would have been happier with somewhat better sprites. While I'm not a great artist, I'm not a bad artist either, and I think the somewhat less-than-great graphics of this mod were more due to lack of experience than lack of talent. Some of my graphics for my upcoming Christmas mod are already significantly better than those of TWoR (though I still can't make facepics to save my life
I've found a facemaker which I'll probably use for The Paradise Project, though I don't think it'd really fit well for the Christmas mod).
Ralren said:
And isn't modding all about doing whatever you want and having fun? It's not like he is restricted from doing what he wishes to do when he mods. I don't think he was really striving for perfection, GIR.
Well, to an extent yes modding is about doing what you want/having fun, though typically striving for perfection or at least decent quality is something that comes along with doing what you want/having fun. This is true of basically any art form (and modding includes multiple art forms such as graphics, storyline, music, level design). While Gir was maybe being a bit harsh in his earlier post, he has points which are worth listening to, even if I disagree with them (as I do with some, and don't with others).
To an extent, I was striving for perfection, but part of the problem was that I was striving more for completion than for perfection. I was somewhat frustrated by the lack of completed mods on the forums, so I was a bit hasty in making the mod, which somewhat compromised the quality. In the future this will probably be less so. The Christmas mod is sort of a novelty, so I'm not too concerned with striving for perfection there. But for The Paradise Project, I will be striving for perfection, and I won't settle for anything mediocre. I've already accomplished my initial goal of finishing a non-trivial Cave Story mod (which is more than any other forum member can honestly say), so I'm no longer all that concerned with speed. It may be years before TPP is finished. The only promise I'm making is that it will be finished before Jan 1, 2020 (though it will probably be finished long before then).