trickybilly said:
@Wedge. I forgot to ask u in the review: did u intentionally use philosophical symbolism in TWoR? I read MUCH philosophy for fun and if I interpreted the storyline correctly it is similar to Thomas Troward`s or Dr Joseph Murphy`s philosophy. Or do am I just starting to making up my own Revosrshkenahl theories here?
At least the mod have made me think on it`s message between the lines (if there is one at all, lol), which is a huge plus for it.
I was actually trying to put some philosophical message in there, and I'm really glad you noticed! As I said in the first post, TWoR was originally going to be a game on it's own independent of Cave Story (and still probably will be eventually). In that version I was planning on putting a LOT more effort/depth into the way the story conveys a the philosophical message, but in the Cave Story version, I was so wrapped up in figuring out the Cave Story engine and the process of modding and later in finishing the mod before my self-imposed deadline that I kinda glossed over the philosophical stuff and didn't develop it nearly as much as I would have liked to. So I'm glad that you still managed to pick up on it
.
I'm not familiar with either of those two people you mentioned (Troward and Murphy). Like you, I'm very into philosophy, but I spend much more time contemplating my own beliefs based on personal experience and intution than reading about famous philosophers/philosophies. I don't know if you've seen
this image that I made to advertise the mod, but it conveys the message behind TWoR in a nutshell. People often talk about "nature vs nurture" (Dragzeloid and Revorshkenahl, respectively) but I claim there's a third force (Solagicove/free will) which is arguably the most important of the three. When I'm not talking about TWoR directly, I typically refer to the three forces as the red, green, and blue forces, rather than Revorshkenahl, Dragzeloid, and Solagicove.
Another more subtle point, which I did hint at in the mod, was the somewhat rock-paper-scissors-ish relationship between the three forces. I hinted at this in the Solagicove dialogue, when she's talking about how she thinks Revorshkenahl is the Corrupter, Revorshkenahl thinks Dragzeloid is, and Dragzeloid thinks she is. In real life, people's biological instincts (green) tend to cause them to compromise their personal moral values (blue). For example, maybe you're deeply in love with one person, but you cheat on them because your sexual desire for someone else is too strong, even if you don't really love that person. Social constructions/institutions (red) are then created to keep biological instincts in check. Going back to the previous example, this would be like the institution of marriage. Often, the red force will tend to go too far and become too rigid that it does much more harm than good. When this happens it is usually the blue force (ideals of individual freedom and expression) that rises up to challenge this societal oppression. Continuing the love/marriage example, think of Fiddler on the Roof, where all of Tevya's daughters are being rebellious and falling in love and getting married against his will (which is a HUGE violation of social norms in their society).
I should say that, while I portrayed Revorshkenahl as being evil in the mod, I don't necessarily think of the red force as being evil per se in real life. Although much evil, perhaps even most evil, comes about as a result of it, it can also do a lot of good. This is sort of portrayed in the alternate secret ending of the mod, in which Revorshkenahl realizes that he is wrong and comes to his senses and doesn't fight you. I also used the alternate ending as a sort of plot device because I typically tend to dislike stories that involve prophecies, since it implies that the characters don't have free will. In the alternate ending, you realize that you do have free will despite the Altar of Destiny, and that the Altar of Destiny has its own will to fulfill its own prophecies, and the only way to stop it is to destroy it.
I was going to write more, but I have to leave now, so maybe later