Feb 17, 2011 at 2:12 AM
Re: Misery Story
I wouldn't make that bet.
Lunar, when you do get around to working on this one, do you think you will be releasing new versions often (like Jenka's nightmare), or be more traditional like having a short demo and then a final release (or semi-final release lol). Both approaches have benefits and drawbacks.
About Misery's floating-note that she can float, not necessarily fly, and she might not be able to float indefinitely.
How you decide to do weapons/accessories with Misery will be interesting. There's plenty of room to experiment--I hope you don't get in too far over your head lol because for me it would probably be too much. One idea about weapons...I can't really picture Misery shooting guns, but you'll probably have to do something like that since it would be quite difficult to do everything with 'magic'. Perhaps you could try something in the style of some other games, where you can add magical elements to weapons or accessories. This could go along with your theme of the elements in Jenka's nightmare, and there are plenty of directions you could take it, although you would probably need to add elements as properties of enemies, as well.
Even if you were to not make any groundbreaking (or, mindnumbing) changes to the weapons/accessories, you can still make this mod very good if you come up with a good story. Exploring Misery's morally ambiguous nature is a good idea. I'm definitely going to be looking forward to this mod But don't rush, I'd like Jenka's Nightmare to be clean and crisp first!
WoodenRat said:10 bucks say you'll release one five minute long demo and abandon this.
I wouldn't make that bet.
Lunar, when you do get around to working on this one, do you think you will be releasing new versions often (like Jenka's nightmare), or be more traditional like having a short demo and then a final release (or semi-final release lol). Both approaches have benefits and drawbacks.
About Misery's floating-note that she can float, not necessarily fly, and she might not be able to float indefinitely.
How you decide to do weapons/accessories with Misery will be interesting. There's plenty of room to experiment--I hope you don't get in too far over your head lol because for me it would probably be too much. One idea about weapons...I can't really picture Misery shooting guns, but you'll probably have to do something like that since it would be quite difficult to do everything with 'magic'. Perhaps you could try something in the style of some other games, where you can add magical elements to weapons or accessories. This could go along with your theme of the elements in Jenka's nightmare, and there are plenty of directions you could take it, although you would probably need to add elements as properties of enemies, as well.
Even if you were to not make any groundbreaking (or, mindnumbing) changes to the weapons/accessories, you can still make this mod very good if you come up with a good story. Exploring Misery's morally ambiguous nature is a good idea. I'm definitely going to be looking forward to this mod But don't rush, I'd like Jenka's Nightmare to be clean and crisp first!