Misery Story (abandoned :c)

Oct 30, 2011 at 4:39 AM
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Re: Misery Story

seren said:
Need skip flag for intro cutscene.

Leaf blade vertical shots clip on the tileset.
Will fix.

seren said:
Plasma bolt, that was reported.

Jenka does not spawn in until after she talks to you when you arrive in the starting area.
I don't understand what you're saying here.
 
Oct 30, 2011 at 5:03 AM
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Re: Misery Story

LunarSoul said:
Will fix.


I don't understand what you're saying here.

Post is edited, read again. I will post more updates in another ..post.

Jenka calls it Plasma blade when it is referred early as leaf cutter.

When you enter the plantation, Jenka talks to you. After she is done talking, her sprite spawns next to you. She should be there on load.
 
Oct 30, 2011 at 12:47 PM
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Re: Misery Story

seren said:
Need skip flag for intro cutscene.

Leaf blade vertical shots (and to the right) clip on the tileset.

Plasma bolt, that was reported.

Jenka does not spawn in until after she talks to you when you arrive in the starting area.

Got fish, died, fish no longer there. Cannot obtain fish.

Real spoilers below
After leaving the dead Mimiga, you stop walking inside of the horizontal exit (I guess it needs to be set farther back?)

Blocks that disappear to let you enter dead Mimiga cave re-disappear noticeably when you leave the cave.

You already know this, but the beds overhang the edge ;)

Prince needs another line of dialog so he (she...?) does not get reintroduced every time.

Run through the teleporters both ways a few times. You will see what you need to fix.

From Hideout -> sand zone and from sand zone -> hideout, sand zone music stays on.

ALL RIGHT, that's the crap I want to see!

Glitches, stupid mistakes, and things I already know about. I'll get on it.
 
Oct 30, 2011 at 2:53 PM
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Re: Misery Story

Yes.
 
Oct 30, 2011 at 5:30 PM
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Re: Misery Story

LunarSoul said:
ALL RIGHT, that's the crap I want to see!

Glitches, stupid mistakes, and things I already know about. I'll get on it.

There's a reason I applied to the CS+ prv beta ;) gotta test for every possible outcome and combination of things a user can try.

Presented in handy list form so you can go down and check them off in a quick fashion. It drives development and will keep you interested in working on it. Speaking from experience.
 
Oct 30, 2011 at 5:30 PM
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Re: Misery Story

@Dunc

Well, um...not bad I guess. I have a little database for the weapons, so they're getting there.
Got ninja'd.
 
Oct 30, 2011 at 5:48 PM
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Re: Misery Story

Seren posted right before I did, so my post looked like it was directed at seren. Like a ninja. It usually makes the victim look like a n00b.
 
Oct 30, 2011 at 7:07 PM
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Re: Misery Story

if lf you load the game and go into the house, that "prince" guy eats (spolier)than the battle music plays and then nothingness
 
Oct 30, 2011 at 7:12 PM
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Re: Misery Story

USE VERSION 0.21.
Also, you stole my sig.
 
Oct 30, 2011 at 7:13 PM
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Re: Misery Story

404notfound said:
if lf you load the game and go into the house, that "prince" guy eats (spolier)than the battle music plays and then nothingness

That's not how spoilers work... especially AFTER the fact...
 
Oct 30, 2011 at 8:02 PM
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Re: Misery Story

I did, sorry for the take 8 is coming thing

ALSO:
especially AFTER the fact...
what fact? (this sounds like a stupid question)
 
Oct 30, 2011 at 8:07 PM
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Re: Misery Story

404notfound said:
I did, sorry for the take 8 is coming thing
Heh, I really don't mind.
404notfound said:
what fact? (this sounds like a stupid question)
Don't listen to seren, he's nuts. You have to use SPOILER and /SPOILER in square brackets around your text.
Eg.
text
(Quote my post and you'll see what I mean)
 
Oct 30, 2011 at 8:51 PM
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Re: Misery Story

LunarSoul said:
Don't listen to seren, he's nuts.

Call me nuts. "that 'prince' guy eats (spolier)"

If you write spoiler after the spoiled text, it doesn't really protect the reader does it...
 
Oct 30, 2011 at 8:53 PM
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Re: Misery Story

seren said:
Call me nuts. "that 'prince' guy eats (spolier)"

If you write spoiler after the spoiled text, it doesn't really protect the reader does it...

He was trying to say "that 'prince' guy eats
red flowers"
 
Oct 30, 2011 at 11:11 PM
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Re: Misery Story

Yikes, that's even worse. Well, as the designer, you know that he eats "Something" and from the outside observer who knows nothing it looks like a very poorly formatted sentence. Oh well, time to move on.
 
Oct 31, 2011 at 1:04 AM
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Re: Misery Story

There is a glitch that if you teleport from the Sand Zone to the Hideout, the Sand Zone Music keeps playing. Also, you probably did this on purose but it seems strange when you go to the door to the Storeroom and Jenka says that we aren't finished yet.
 
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