• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Misery Story (abandoned :c)

May 25, 2011 at 1:02 AM
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Re: Misery Story

Alright.
I forgot I could step on the fish.
Also, If you touch the big spikes and die.
Would a witch explode with no blood?
 
May 25, 2011 at 1:04 AM
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Re: Misery Story

Yeah, I've been meaning to take a look at that.
 
May 25, 2011 at 2:15 PM
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Re: Misery Story

Aside from what's already been mentioned by CrippleChair, I've noticed that the saving is a bit odd. Making a new file starts you from the beggining, but it remembers having killed the orangebells and talking to the Mimiga that tells you they are called Mimigas.

As for continuity, you could just say that they were named after these older mimigas, and still alude to the later cast. It would be interesting to continually meet new generations of Mimigas that have myths about the older ones...
 
May 25, 2011 at 2:44 PM
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Re: Misery Story

They what? That's really weird. They're not skipflags or anything.
 
May 25, 2011 at 8:23 PM
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Re: Misery Story

To summarize, I started a new file to see if what Jenka would say if I had killed the bats and not talked to Mimigas (since you just keep saying that they're called Mimigas), and the orangebells were already missing. I talked to Jenka and Misery said they were called Mimigas blah blah blah.

I haven't modded though, so I've got no idea what that's about.
 
May 25, 2011 at 8:34 PM
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Re: Misery Story

Wait, she says "they're called mimigas" over and over again? Like, every time you press z?
 
May 25, 2011 at 10:35 PM
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Re: Misery Story

What? No. I'm just saying it goes through that chat sequence without talking to any of the Mimigas.
 
May 25, 2011 at 10:36 PM
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Re: Misery Story

Gotcha, thanks.
 
May 25, 2011 at 11:33 PM
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Re: Misery Story

Also a problem with the script.
Misery: Mother..
Jenka: Yes?
Misery: The animals are called Mimigas
Misery: Ah interesting..
(One of the lines may have a typo in it)
Why would Misery say Ah interesting minutes after she talked to the mimiga or whatever?
 
May 25, 2011 at 11:34 PM
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Re: Misery Story

Fixed.
As for the new game glitch, it worked fine for me.
 
May 25, 2011 at 11:36 PM
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Re: Misery Story

Also, there's nothing to do after all talking to all the mimiga right?
Because I'm wondering how long the demo is.
 
May 25, 2011 at 11:37 PM
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Re: Misery Story

Indeed. It was a small preview.
Sorry. :muscledoc:
 
May 25, 2011 at 11:58 PM
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Re: Misery Story

I actually remember a save issue I forgot about. I got the fish at the edge of the lake, hopped over and gave it to Kanpachi. Then I died (probably fell into the deathspikes). When I reloaded, I couldn't get another fish, or at the very least the sparkle was gone (I didn't bother checking that tile because, well, the sparkle was gone).
 
May 26, 2011 at 12:33 AM
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Re: Misery Story

Alright, I think that's fixed.
Also, hey cripple, do you think you could take a look at a couple faces I (sort-of) made? It seems like they don't have enough detail.
 
May 26, 2011 at 12:37 AM
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Re: Misery Story

Sure, send 'em my way. Or is the link updated?
 
May 26, 2011 at 12:42 AM
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Re: Misery Story

Thanks a bunch!
Again, sorry for being so abrupt. :mrgreen:

EDIT: I misread your post, cripple. You're not supposed to get a second fish; you only get one. I'm making a side quest for "kanpachi".
 
May 27, 2011 at 9:07 PM
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Re: Misery Story

Oh, I didn't mean I tried to find a second fish for him. I didn't save after giving him the first fish, I died before I could. The first fish should've reappeared since I died, but it didn't.
 
May 27, 2011 at 9:25 PM
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I gotcha. Well, that should be fixed now.
EDIT: Maybe not. There seems to be a really weird glitch that whenever you save (even in a different room) makes most of the flags reset. The weird thing is that jenka goes through the dialogue that she says when you kill the orangebells. This is weird because there's a <NCJ (npc check jump) to make sure they're dead before going through that dialogue. The dialogue starts even if they're still there.
 
May 29, 2011 at 11:55 PM
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Re: Misery Story

Can some one help me with making a mod? I've wanted to for a while now..
 
May 30, 2011 at 12:56 AM
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Re: Misery Story

Shouldn't post in threads for mods if you want to make a mod. Try posting a thread in the hack/mod ideas and development section.

EDIT: I think I'll reduce the episodes down to 1. I plan on adding lots of side quests and it would be more complicated to have more than one exe.
 
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