• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Misery Story (abandoned :c)

May 24, 2011 at 12:17 AM
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The post was merged because double posting is against the rules and that was a 1h difference, and I really think you should stop double posting so nonchalantly or there will be some consequences.

I think you've been warned about double-posting in the past as well, if I recall.
 
May 24, 2011 at 12:21 AM
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Re: Misery Story

Someone's a communist...
Joking, joking. I didn't actually talk smack about you anyways.
I only (usually) double post when there's a mod update involved, and it's pretty important to see.
I already went over this with GIR.
 
May 24, 2011 at 12:37 AM
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Re: Misery Story

I like it so far. pretty good.
 
May 24, 2011 at 12:39 AM
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Re: Misery Story

The tileset?
 
May 24, 2011 at 12:40 AM
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Re: Misery Story

LunarSoul said:
The tileset?

No your mod. Misery Story is pretty good. I would recomend adding more detail to the beggining cutscene's map though.
 
May 24, 2011 at 12:44 AM
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Re: Misery Story

Heh! Thanks for the info!
 
May 24, 2011 at 12:47 AM
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Re: Misery Story

Screw it, I'll make the thread. Anyone know what they want to name the project?
 
May 24, 2011 at 12:49 AM
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Re: Misery Story

Well, it's a community project, right? We could call it the Deity Project.
 
May 24, 2011 at 12:58 AM
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Re: Misery Story

The mod is good so far.
It's just that I can't figure out what to do at the plantation. ^^
 
May 24, 2011 at 1:01 AM
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Re: Misery Story

Thanks!
You know who orangebells are, right? They're the giant happy bats floating around.
 
May 24, 2011 at 1:01 AM
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Re: Misery Story

I can't find anymore. o.e
 
May 24, 2011 at 1:08 AM
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Re: Misery Story

Two orangebells are on the main level, one at the top, one at the bottom.

And awesome to you, matt!
 
May 24, 2011 at 1:11 AM
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Re: Misery Story

HyMyNameIsMatt said:
I sprite too ya know.

Competiton? Perish the thought.

Awwww right, hi-five man.

Also, checking out the Misery Story demo now.
 
May 24, 2011 at 1:27 AM
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Re: Misery Story

Awright it works!
I talked to all the mimiga..
 
May 24, 2011 at 2:03 AM
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Re: Misery Story

Alright, finished! At least I think I'm as far as I can go.

*Cracks critique knuckles like a boss. Lemme say I'm sorry now if I come off as harsh*

Hmm.... there are some continuity issues here, namely by alluding to the original mimiga cast of Cave Story. Misery was the one who created the Demon Crown; while we don't have any specific timeframe of exactly how long ago she made it, we can assume it was QUITE awhile ago. Ten years (between the Doctor and the previous ruler) plus a lot of buffer time for the first two wielders of the crown. Mimigas simply don't live that long; if they did, the mimigas of Cave Story would remember the previous owner/s of the crown and the real effects of eating the red flowers (opposed to the myth of "your blood boils and you die on the spot heard on Yamashita farm"). And, in turn, Jenka and Misery would remember them as a whole quite well.

On a technical note, I think you forgot to change a faceset when Misery tells Jenka the mimigas are named mimigas. It goes to "Hm. Interesting..." which sounds like it should be spoken by Jenka, but stays on Misery's face.

Possibly change the sound effect of the plasma bolt? Hearing the blade's "wupwupwup" sound effect doesn't seem fitting for that sort of magic.

Maybe it's just me and I'm getting kind of nitpicky, but Jenka seems a teeny bit colder than she did in Cave Story. I think it's her saying 'research the rabbit creatures' several times, it gives her a more left-brained analytical attitude than I'm used to. I found it a little daunting. If you could, I'd throw in a little more warmth in her dialogue, show that she cares about her daughter and gives proper encouragement, while still recognizing her (Misery's) current limits. Build up that strong bond so you can crush it later once Misery takes advantage of her uncle's energy to make a magic hat. ;)

Anyhow, hope this helps. Keep at it, I got your back!


Edit: Shouldn't this be moved out to the showcase since it has a demo now?
 
May 24, 2011 at 2:09 AM
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Re: Misery Story

LunarSoul said:
I don't know whether this should go in showcase now, since there's a demo, but it's only a five-minute one, so I don't think it matters. Feel free to move it if I'm mistaken.

Also, aww crap, I forgot about the time difference. I'll change it.
Also also, I don't know how to change the sound of a weapon, could someone help me out?
Also ALSO also, good point about the Jenka personality.
...Heh, magic hat. ;)
 
May 24, 2011 at 2:15 AM
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Re: Misery Story

LunarSoul said:
LunarSoul said:
I don't know whether this should go in showcase now, since there's a demo, but it's only a five-minute one, so I don't think it matters.

deeeeerp
Whoops, my bad. :debug:
 
May 24, 2011 at 12:05 PM
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Re: Misery Story

Maybe you should add bridges down at the water.
It's very very difficult to jump.
and to talk to the fisher mimiga you need the booster.
Also I have 2 fish o.e
 
May 24, 2011 at 12:08 PM
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Re: Misery Story

Incorrect. All you need is precision, I already tested it.
 
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