Apr 17, 2024 at 7:21 AM
It Really Do Be Like That Sometimes
"Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-Wacka-BLEIUP"
Join Date: Aug 10, 2017
Location: Blood Stained Sanctuary
Posts: 342
Age: 21
Pronouns: he/him
Have you ever wondered what Cave Story's floating island looks like all mapped out? Well, I figure I'd take a stab at it.
To establish where things are in the map, I used an image of the island from Cave Story+. Then I placed my starting point: The outer wall. The outer wall is very useful because we know it's on the east side of the island. From there, I placed the outer wall in the place that made the most sense. (You can compare to the original image of the island) Thankfully, lots of places are connected to the Outer Wall. The Egg Corridor, Plantation, Last Cave, Balcony, and Blood Stained Sanctuary are all physically connected. It's pretty cool how when I lined everything up, the Passage? In the BSS is actually really close to where you can access it in the plantation.
There's another string of connected areas. The whole Labyrinth is connected to the core, which is connected to the waterway which is connected to Mimiga village, which is connected to the first cave. However, we don't know where these places actually are in the island. The only thing I could deduce is that the Core is probably in the center of the island. I mean, it's called the core. So, I put the core in the middle and connected everything else. There's a little gap between the Waterway and Mimiga Village for the place you fight Ironhead in, which goes on infinity depending on how long the fight lasts. Looking at this section, it's pretty cool how the First Cave is actually really close to the core.
That leaves 2 major areas not connected to any others:m Bushlands and Sand Zone. For Bushlands, I had one single half clue: the Wind Fortress. The Wind Fortress obviously takes place in the bottom of the island. And, the place you start looks a lot like Bushlands, so based on that we can guess that Bushlands is close to the bottom of the island. So, I chose the place that would make the most sense for the Wind fortress to go, and put Bushlands above that. That leaves Sand Zone, which really is just a mystery. My only guess is that it's visually brighter than most other areas, so it might be near the top. I ultimately just put it in a place that kinda made sense.
Anyway, here's the map:
The actual image had to be really big. Despite only being half a megabyte, CSTSF won't let me upload it. The full size image, with locations labeled, is attached as a .zip file.
Obviously, there are some problems. The biggest one is Egg Corridor, it kinda just goes off the edge of the map. Honestly, there's just no where else to put it. You could think of it as being angled on the z axis, but as it stands, this is a pretty big flaw. Other than that, the balcony is a little weird, as it's not on the very edge of the map. I think for this one, you have to think of it having a z axis. Where it is is pretty close to the "mountain" at the top, and that the big wall that you can climb to get xp and hearts is a part of that mountain. And you have to think of the edge as being on the z axis. For example, when Sue and Quote jump off the island at the end of the normal ending, they are jumping towards the "camera" when we look at the island like this. The only other issue is that the Last Cave and Blood Stained sanctuary B1 overlap, but it's not hard to imagine then being in different places on the z-axis.
So, what do you think of the map? Would you have done anything differently?
To establish where things are in the map, I used an image of the island from Cave Story+. Then I placed my starting point: The outer wall. The outer wall is very useful because we know it's on the east side of the island. From there, I placed the outer wall in the place that made the most sense. (You can compare to the original image of the island) Thankfully, lots of places are connected to the Outer Wall. The Egg Corridor, Plantation, Last Cave, Balcony, and Blood Stained Sanctuary are all physically connected. It's pretty cool how when I lined everything up, the Passage? In the BSS is actually really close to where you can access it in the plantation.
There's another string of connected areas. The whole Labyrinth is connected to the core, which is connected to the waterway which is connected to Mimiga village, which is connected to the first cave. However, we don't know where these places actually are in the island. The only thing I could deduce is that the Core is probably in the center of the island. I mean, it's called the core. So, I put the core in the middle and connected everything else. There's a little gap between the Waterway and Mimiga Village for the place you fight Ironhead in, which goes on infinity depending on how long the fight lasts. Looking at this section, it's pretty cool how the First Cave is actually really close to the core.
That leaves 2 major areas not connected to any others:m Bushlands and Sand Zone. For Bushlands, I had one single half clue: the Wind Fortress. The Wind Fortress obviously takes place in the bottom of the island. And, the place you start looks a lot like Bushlands, so based on that we can guess that Bushlands is close to the bottom of the island. So, I chose the place that would make the most sense for the Wind fortress to go, and put Bushlands above that. That leaves Sand Zone, which really is just a mystery. My only guess is that it's visually brighter than most other areas, so it might be near the top. I ultimately just put it in a place that kinda made sense.
Anyway, here's the map:
The actual image had to be really big. Despite only being half a megabyte, CSTSF won't let me upload it. The full size image, with locations labeled, is attached as a .zip file.
Obviously, there are some problems. The biggest one is Egg Corridor, it kinda just goes off the edge of the map. Honestly, there's just no where else to put it. You could think of it as being angled on the z axis, but as it stands, this is a pretty big flaw. Other than that, the balcony is a little weird, as it's not on the very edge of the map. I think for this one, you have to think of it having a z axis. Where it is is pretty close to the "mountain" at the top, and that the big wall that you can climb to get xp and hearts is a part of that mountain. And you have to think of the edge as being on the z axis. For example, when Sue and Quote jump off the island at the end of the normal ending, they are jumping towards the "camera" when we look at the island like this. The only other issue is that the Last Cave and Blood Stained sanctuary B1 overlap, but it's not hard to imagine then being in different places on the z-axis.
So, what do you think of the map? Would you have done anything differently?
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