what i'm saying, it shouldn't have trouble working with anything else, it's just the fact it may or may not be pulling my own custom animations i had in the modI thought the hack from your open source folder worked well with other vanilla assets.Though, I haven't tried it while having the polar star equipped, too...
The packaged hack doesn't provide the animations, iirc. I just thought of recording the hack in use through your mod. Unless, of course, you do want to include them in the hack, which would be appreciated, but you don't have to.it's just the fact it may or may not be pulling my own custom animations i had in the mod
the real problems would start when it would want to pull the animations but they weren't even there. booThe packaged hack doesn't provide the animations, iirc. I just thought of recording the hack in use through your mod. Unless, of course, you do want to include them in the hack, which would be appreciated, but you don't have to.
Is it possible that I could use this hack for my latest mod? At least, IF the booster fuel part works. A certain part of my mod is supposed to switch your 2.0 to infinite fuel (or a bunch), and I haven't found a command to do this. If this is possible, that would be very helpful.Hey, so completely up to you guys if it is of any interest, but I have a modular hack called "equip+" currently in beta that has some properties I think beneficial to this. I haven't mentioned it outside the CSMC because it's work-in-progress and I haven't effectively explained the advanced half of it, making me the only one who really knows how it works.
I'm supposed to be sleeping and the hack is a bit conplicated, so I'm just gonna pretend the more advanced part of the hack doesn't exist and would be disabled if incoperated. Super quick tired abridged explanation: theres a command <EQC that changes a variable in the save file, except this variable is connected to the game in some way. So essentially each designer can use the command to change the FPS, booster fuel, weapon damage, booster acceleration, air counter, etc. One single command that basically allows you to configure whatever (that's why it's modular, you choose what to patch).
So like, something akin to letting each collaborator choose their own booster fuel/length for their submitted levels, without conflicting with other people's levels, I can help set that up with the EQC command.
IDK, might not even be that noteworthy to include. The hack is atm kinda designed around non-vanilla properties and functions so I would have to make a lite version with more vanilla control. I don't want to take away from the theme of the project either.
I'll DM you details since it's not in a finished state, but yeah the booster modules are done.Is it possible that I could use this hack for my latest mod? At least, IF the booster fuel part works. A certain part of my mod is supposed to switch your 2.0 to infinite fuel (or a bunch), and I haven't found a command to do this. If this is possible, that would be very helpful.
Yeah got equip+ and all the hackinator stuff in your google drive folder, thanks , enlight!I'll DM you details since it's not in a finished state, but yeah the booster modules are done.