King: Strife and Sacrifice (AKA King's Story)

Apr 20, 2010 at 9:27 PM
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Wedge of Cheese said:
Hmm? This image is still low-res...

That's because Cultr1 said "The gun looks bad"
and then I said "I forgot to up-res it"
Then he said "what really?"
Then I said "Yeah really see ->[pic]"

the high-res image is on my blog.
EDIT: Also, slight upgrade to the banner image in my sig
 
Apr 20, 2010 at 11:44 PM
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Re: King: Strife and Sacrifice (old was King's Story)

Noxid said:
That's because Cultr1 said "The gun looks bad"
and then I said "I forgot to up-res it"
Then he said "what really?"
Then I said "Yeah really see ->[pic]"

the high-res image is on my blog.
EDIT: Also, slight upgrade to the banner image in my sig

how early can I get my hands on the new release?
 
Apr 20, 2010 at 11:56 PM
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Same time as everyone else >_>
When I'm done the next area
 
Apr 21, 2010 at 12:28 AM
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Re: King: Strife and Sacrifice (old was King's Story)

Noxid said:
Same time as everyone else >_>
When I'm done the next area

Heheh I didn't mean I expected it earlier than anyone else, I just meant when will it come out? Like a time frame-ish?
 
Apr 21, 2010 at 12:32 AM
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I never really set timelines for the project but last update was 6mo so optimistically this one will be done maybe sometime in late august bringing it to one year of the Gregorian calendar.
 
Apr 21, 2010 at 12:33 AM
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Compuslive lying loading bar...

diph.php

I just really wanted to use this :confused:
 
Apr 21, 2010 at 12:47 AM
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Re: Compuslive lying loading bar...

VoidMage_Lowell said:
diph.php

I just really wanted to use this :confused:

I find that acceptable.
 
Apr 21, 2010 at 3:04 AM
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Re: Compuslive lying loading bar...

Oh wow I almost forgot about that.
 
Apr 27, 2010 at 6:19 AM
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Re: Compuslive lying loading bar...

Vercci said:
Oh wow I almost forgot about that.

Eh... Is that like a regularly used image here or something?

And btw the rock sampling takes a really long time... Just sayin'
 
Apr 27, 2010 at 6:48 PM
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Re: Compuslive lying loading bar...

No I made it and uploaded it to imageshack since it was a spur of the moment thing.

Didn't expect to see it again.
 
Apr 30, 2010 at 6:18 PM
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Re: King: Strife and Sacrifice (old was King's Story)

I am stuck here, what should I do next?
 

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Apr 30, 2010 at 6:37 PM
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To the left, there's a little crevasse that goes into the ground. The left side of the mini-room at the bottom has a bit where the wall goes down - That's a little tunnel, press down to go thru. There are a few more little tunnels like that as well, so look for something similar if you get stuck again.

It's going to be VERY CLEAR that there's a tunnel there next time >_>
Actually the whole tileset is probably going to get a revamp. I don't like it...

p82720-0-gohere.png
 
Apr 30, 2010 at 6:45 PM
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Re: King: Strife and Sacrifice (old was King's Story)

Can't wait for those screenies!

Also did you draw the tileset all by yourself?
 
Apr 30, 2010 at 6:51 PM
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Well, pretty much. The one that came packaged with the game was 90% me, and GIR gave me a bit of help with some of the edge tiles. The edited version displayed above was done over by GIR.
 
May 1, 2010 at 2:14 AM
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Re: King: Strife and Sacrifice (old was King's Story)

I really love the beginning of this game one of the best mods I've seen so far, I'm currently looking for the research lab.
 
May 3, 2010 at 2:40 AM
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Re: King: Strife and Sacrifice (old was King's Story)

Noxid said:
Yea, I was wondering about the difficulty of that first little climb, that's why i tossed in the "easy button" in the chest in king's house. If you need a little extra boost on top of that, there's a lifeup hidden *somewhere* before the big cutscene.

You should really remove the enimies in the begining of the first cave (the critters) becuse there impossible to jump over and by time you gate there you are on very little health from the robots.
 
May 3, 2010 at 2:42 AM
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Really? I make that jump like every time, just hold jump & left.

But I guess I could take out the critters...
Also the quote is rather dated by now you realize? Although the lifeup is still there.
 
May 3, 2010 at 4:36 AM
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Re: King: Strife and Sacrifice (old was King's Story)

It would be really nice if the map (the expedition one) could be a pick up item that you could take with you.
 
May 3, 2010 at 1:47 PM
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I was going to say it's not feasible, but then I remembered I know all this stuff about the rendering function now, so i might be able to pull it off. We'll see what happens.
 
May 5, 2010 at 5:00 PM
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Re: King: Strife and Sacrifice (old was King's Story)

Been keeping up with your blog type thing and i must say, th screen shots are simply awsome. There might be a few bugs left to iron out, but i didn't really see any. hope it gets better from here.
 
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