Jun 4, 2010 at 3:15 AM
Join Date: Aug 28, 2009
Location: The Purple Zone
Posts: 5998
Pronouns: he/him
It's hard to explain kinda but basically every spritesheet becomes 2x as wide and 2x as tall and when the characters get drawn to the screen (at least in 640x480 windowed) then instead of stretching the image 2x it gets applied at a 1:1 ratio..
Anyway I guess the important point is that the game still treats all objects as though they were the same size and stuff as before, but it's just that the graphics are no longer stretched but instead are just 2x as large on the sprite sheet, allowing for the extra pixels.
So a character that was 16x16 is now 32x32 on the sheet but the game still treats it like a 16x16 object.
Anyway I guess the important point is that the game still treats all objects as though they were the same size and stuff as before, but it's just that the graphics are no longer stretched but instead are just 2x as large on the sprite sheet, allowing for the extra pixels.
So a character that was 16x16 is now 32x32 on the sheet but the game still treats it like a 16x16 object.