Has ANYONE gotten the controller and lived? also, what does it do? there needs to be more places to refill your machine gun ammo. if you land on the spikes to refill too often, you level down and can't fly anymore also, the turbocharger, which is supposed is supposed to make the machine gun ammo refill faster, doesn't work. but that might be because it's also a piece of the puzzle also, I can't seem to find the ikachan lab EDIT(S): nevermind woo-hoo! nemesis-x! BTW, what's an ikachan? Glitch found! in Genesis when you walk a bit in, it says "your nemesis-x was stolen" and then it says it again. and again. and again. and again etc.
I found that glitch too. Whether it was before this mod was revived, I can't remember. Ikachan are those squid-thingies that appear when you beat Ironhead without taking a single hit, which also gives you an useless reward other than proving that you're able to beat the mechanical fish without taking damage. As for where this Ikachan lab is, I don't have a clue; although apparently it doesn't matter.
I didn't like the ending at all either. I was gonna keep this from you guys a little longer, but fine. I'm planning to create a huge overhaul of changes to JNR, including new story, a better ending, and other things as well. If anyone wants to suggest changes to the game (changes to Shmitz' part, I already know that I'm changing all of my stuff), you can PM me or say it here I guess. Oh just remember I still have to finish misery story first.
Wow, a new story? Awesome! Uhm, I don't know exactly what this Shmitz person did, but I can suggest things that may have been done. And I have a few:
(1) The moving blocks are a little hard to avoid, I dunno if Shmitz made it like that. Just saying.
(2) The puppy puzzle in the Sand Zone is also kinda weird and hard. Maybe placing some sort of clue could help, I dunno.
(3) Nemesis-X glitch.
(4) The Outer Wall area has super-powered Night Spirits (last I checked, though, they were Deconstructors). It's almost impossible to beat them with the equipment one has by the time one reaches it, and so is the Egg Corridor (very hard! Barely made it through). The Outer Wall area is passable, provided one can retreat downwards and go back up again. Or simply go as fast as possible to reach what used to be the Plantation.
If both of the above weren't changes to Shmitz' part, then ignore 'em.