Sep 1, 2014 at 8:23 AM
Join Date: Aug 9, 2010
Location: Greener Pastures
Posts: 1188
Age: 30
If you're really upset about this, you should really try to stop. Like actually, it's not good to be so upset about something this small.
...HyMyNameIsMatt said:You CAN do things and you can do things better than this. If you could apply this and work on something better, maybe something that belongs to you, you could potentially have something really professionally good.
I'm going to take this opportunity to say something super important: I'm sorry.ZarroTsu said:I am very acceptive of critique towards aspects of the game, and it would help a lot to be given reason why I was wrong, or guidance on how it could be done better. But in those 16 months, I received nothing. Nothing but praise or vauge complaints about the game's sequence, which really doesn't affect the difficulty when built around it. Nothing I could work with to improve the mod. For 16 months.
So I didn't notice this edit until now.ZarroTsu said:EDIT: Its been like 2 years now, but I can't remember you asking to help with the mod at all. Maybe you did, but any reason I would have said 'no' is because I had all my bases covered. It's not that I wouldn't accept the help, but that I didn't need it to complete the mod. And I probably didn't know what kind of help would have been offered, but you are in the credits dude, so... Yeah, you did help.
ZarroTsu said:Alright, so I felt like crap all day because I was up until like 5 am the other night watching the stream and typing the above and wound up only getting like three hours of sleep because the jackass across the street from where I live likes to do machine welding at 8am on a holiday. So no update yet regarding the fireball and null-exp bug.
However, I've thought about the mod as a whole, and about the parts of it that are bad ideas. So my checklist of things to change/improve are as follows:
1) Remove the Pignon note fetch quest for the Spur. This only really exists as needless busywork intended to keep you from using a weapon that is, while slower-charging, still pretty much the best one in the game. However, "running around places you were already, again" is a terrible idea for a softlock on obtaining the weapon. It only really existed to prevent you from getting the Spur with the Booster v0.8, but that's hardly an excuse.
2) Remove the Nemesis and Blade NG+ capsules. This will free up the Arms Barrier, which will make the game far less tedious if obtainable by anyone, at any time. I'm not 100% sure where I'll put it, and am open for suggestions.
3) Split up life capsules a bit more. I'm going to remove the life capsule in Void nobody ever finds because they don't have the map system, and cut a point of life on a +5 somewhere to make two +3's. I'll put one in Grass Town and one in Eroding Valve.
4) Remove weapon requirement on the Bubbler chests. This will allow you to pick it up in the Eroding Valve - however, I'm going to move the ammo chest to where the Pignon note was so you need to Booster v0.8 to get it (to break up the time you can get it between the blade and missile launcher and all that junk).
5) Nerf the 2nd Suto fight. Nightmare-fuel: His bouncing orbs were originally intangible to bullets in the earlier demos.
As I stated a while back, one issue I had was that I had close to 200 machine gun ammoZarroTsu said:Another question I have: how intrusive would it be to simply make all ammo chests give the weapon in question when you or Balrog don't have it? I'm thinking about relocating one of the Bubbler chests to where the Pignon chest is in Pipeworks, to keep that 'secret' there. Then you could pick up the Bubbler early on to help with fighting the first few bosses (and probably trivialize Suto in the process).
The only penalty for doing this, therefore, would be missing out on ammo chests after Quote's throws everything off the island like a dweeb.
However, you guys also complained about that one chest in Grasstown (which was Snake ammo, by the way, not the missile launcher) being taken away practically immediately afterward, so I'm also mixed about this. Of course, there's probably way more Bubbler ammo in the game as-is than most people probably need... Up to you guys.
I may also put in more Machine Gun ammo, since it's rather undergeared without the turbocharge.
Hidden text highlight (or click) to view:
before playing as Curly, including the broken capsule. When the Machine Gun was given to me when I started as Curly, the ammo was nowhere near what it was before I gave it back to Balrog.
So yeah, an ammo buff would be nice.Criticism? If you say so.ZarroTsu said:I know you guys have possibly dabbled in modding, maybe even contributed some major shit, but this really hurts to watch. To be told, straight-up, that I shouldn't have done it. That I shouldn't be here.
I am not impressed.
Now, I don't know who is right in this topic anymore. People have told me that this is the best mod they've ever played, including the original game and several other big mods on the forum. You can see them say this in this topic, and there are several other topics on other forums where they share this thought. "arandomgametaser", the dude who did the Ikachan TAS, was also working on Jenka's Nightmare (my version), and you can find it fairly easily on youtube. If that peaked the interest of a excellent TASer, I thought it was an excellent mod in an otherwise stagnant mod community.
Perhaps I haven't branched out far enough to really get a broad opinion of the game, or it's very likely I've been rude, brash, and immature on this forum. I cannot tolerate trolls very well, and am very easy to bait, because I do take personal offense to some things I probably shouldn't. I'd been wondering how it is people I've never seen visit this topic have called otherwise 'basic' demo mods "the best thing they've ever played", but maybe they found this mod bad too and didn't speak their mind.
But, as stated, I easily take personal offense to things like this. To call something I worked on for roughly 16 months a waste of time. To suggest that my devotion to a project I call my own was something nobody wanted, and that I'm a fool for even considering it. That I shouldn't have. That it would be better if I hadn't.
I am very acceptive of critique towards aspects of the game, and it would help a lot to be given reason why I was wrong, or guidance on how it could be done better. But in those 16 months, I received nothing. Nothing but praise or vauge complaints about the game's sequence, which really doesn't affect the difficulty when built around it. Nothing I could work with to improve the mod. For 16 months.
This was a problem I ran into when I originally left the forum, a grand total of SEVEN years ago, when I was working on "Eternal Chaos". Modding for the game was more primitive, and people were using Sue's Workshop of all things, but it was still the same. People care about a mod only as far as they can be entertained by it, and it is rare if they risk how-it-is to tell the modder how it should be, or how it could be.
I am sad.