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Everyone who likes Gurren Lagann likes throwing their finger up to the sky and screaming about piercing the heavens. I felt inclined to follow suit.
Update 1.6.1.0
- Fixed the NG+ inventory by moving the vertical triggers to remove your old inventory to start right over the save point. It's impossible to open your inventory before it replaces it, due to the event starting instantly.
- Fixed several typos.
- Fixed the Map System shutter by replacing the itemjumps with flagjumps. No idea why or how it would think you still have the map system in your inventory, though.
Website Update
- Finally wrote the walkthrough part of the walkthrough! It's... underwhelming, I'm sure. I don't know why I kept putting it off. I may add images later on to make it look more engaging.
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So, all that's left for me to do is the secrets and technobabble pages, and a trailer. I'll wait a week beforehand in case there're any straggling bugs left in 1610.
In the meantime, I've a question and a request.
Question:
Should I buff the level 3 fireball? At the moment it's exactly the same as the original game. However, there's a lot of places where you're forced to rely on the fireball alone. I've considered buffing its power a little bit for level 3, and I did so in the past during some demo versions, but my biggest concern with it was it ironically made Bro Pignon really, really easy to kill.
I guess I can buff Pignon's HP a bit to compensate, but it's up to you guys if it's fine as-is or if it needs a power boost.
Request:
Take screenshots. As it is I have some clunky-looking development shots of maps in Booster's Lab, and that's fine for demonstration purposes, but not-so-fine for something like the website's screenshots. Especially since you can just go to the interactive maps and get the same general idea.
If you guys can take any neat looking screenshots I'd put them on the website, and credit you for it on the mouse-over if you want.