• Hey everyone happy Christmas Eve we're aware of what's happened with the source code so to keep this simple absolutely don't post it on the site or use it to make mods with (it's not particularly preferable toward this end anyway) and tread lightly in general until we see how this settles, thanks to all and have a great holiday season -DT

Hell Mod Contest! (The list is up!)

Jan 2, 2010 at 9:07 PM
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Jan 3, 2010 at 4:04 AM
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Re: Hell Mod Contest!

I'm starting to think this needs at least an extra week.
 
Jan 3, 2010 at 4:13 AM
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Re: Hell Mod Contest!

More than a week. Please. I need more time for mine.
 
Jan 3, 2010 at 4:16 AM
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Re: Hell Mod Contest!

JetHawk95 said:
The Flames OF Disaster

Well Ive Got A Really Early Demo For You.

http://www.mediafire.com/?yynz5jjzm5c


If You want a clue how to beat it just ask...

A) Sue is Quote? Q-247 or whatever?

B)Is the curly sprite in the first playable stage (the one with the rocket) supposed to be one of Sue?

C) Is the walk of revenge neverending? Cause that's as far as I got...

Ralren said:
More than a week. Please. I need more time for mine.

I second this...

EDIT:

Since I don't want to double post, here is my latest version of Cave Story ~ What the Hell?!
Now featuring the Hermit Gunsmith, with his own FACEPIC to boot!

diph.php


Also, it's worth noting that after collecting the Key, the enemies on the floor are Basils, (yeah, if they touch you, you're dead)

DOWNLOAD ME
 
Jan 3, 2010 at 9:23 AM
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Re: Hell Mod Contest!

you didn't add skipflags OR fix the game breaking life capsule issue..
also there is a new bug with your bookcase and the hermit gunsmith portrait is horrible along with the fires at the bottom of the first shaft.
 
Jan 3, 2010 at 9:54 AM
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Re: Hell Mod Contest!

WOOHOO My Mod Is Complete

For bugs please Tell

and don't forget to complain if there some mistake :cool:

To Download, Check My Signature, The First Spoiler
 
Jan 3, 2010 at 12:24 PM
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Re: Hell Mod Contest!

Right

The First FacePic Should Be Of Quote
For Some Reason Curly Stays There When I Picke Her Up And Save ( I Need To Set a Flag)
The Walk OF Revenge Is Not Neverending There Is A Way To Finish my Mod Its Just So god Damn Confusing :cool:

If anyone Works It Out Please Share That You Did. NOT HOW YOU DID!!
 
Jan 3, 2010 at 12:47 PM
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Re: Hell Mod Contest!

I err "finished" it, that's why I call it short, too short for me anyway...

The First time I played it, I Thought Sue's going to saves us! I guess not...
 
Jan 3, 2010 at 1:29 PM
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Re: Hell Mod Contest!

Fahrenheight
Really Enjoyed It

I got to the Hell Part 2 (Hard)
And nearly finished it :cool:
ill play it again soon
I think my favourite bit WAS Hell Part 2 (Hard)
I just really enjoyed the jumps and the booster stuff.

I will proceed.

I give you an 8/10
Would of bee nine but it is serious computer rape
 
Jan 3, 2010 at 3:32 PM
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Re: Hell Mod Contest!

Orangedawg said:
you didn't add skipflags OR fix the game breaking life capsule issue..
also there is a new bug with your bookcase and the hermit gunsmith portrait is horrible along with the fires at the bottom of the first shaft.

The skip flags were giving me horrible shit, but Lace says he may have found a solution.

EDIT: THANK YOU LACE

WHAT LIFE CAPSULE ISSUE?!

Which bookcase? The one at the very end?

Shut up about the flames at the bottom. They're NOT changing. Them bein ugly is YOUR opinion.

I can't really draw all the well, so the facepic is terrible. Whatever.
 
Jan 3, 2010 at 3:40 PM
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Re: Hell Mod Contest!

@Igotsthepower. I played and liked your mod. My suggestion is that you mod for your enjoyment, and don`t mind much the critique. E.g. somebody even made a Youtube video about how bad my mods are, but it didn`t offend me, `cause I mod for fun. Btw. keep up the good work!
 
Jan 3, 2010 at 5:02 PM
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Re: Hell Mod Contest!

trickybilly said:
@Igotsthepower. I played and liked your mod. My suggestion is that you mod for your enjoyment, and don`t mind much the critique. E.g. somebody even made a Youtube video about how bad my mods are, but it didn`t offend me, `cause I mod for fun. Btw. keep up the good work!

Yes. I am and do. But, it's still nice to get feedback and suggestions on how to improve the mod, even if it isn't worded so nicely. E.G. I have no idea what this life capsule problem is, but I think I know. If he confirms the problem, then I know how to fix it.
 
Jan 3, 2010 at 8:51 PM
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Re: Hell Mod Contest!

hey TrickyBilly
Played the mod
it was a good idea
though i had an idea for it
personnaly think it looks cooler

http://www.mediafire.com/?gdt2tkgu3j3

Welcome To Heaven!!
 
Jan 3, 2010 at 10:06 PM
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Re: Hell Mod Contest!

Did anyone play my mod? :confused:
 
Jan 4, 2010 at 12:04 AM
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Re: Hell Mod Contest!

Fahrenheight said:
WOOHOO My Mod Is Complete

For bugs please Tell

and don't forget to complain if there some mistake :confused:

To Download, Check My Signature, The First Spoiler

AHHHH

I gave up on both Hell Room 2 Hard and easy. I HATE BEING SENT BACK TO START EVERY FRICKEN TIME I DO SOMETHING WRONG

I screw the first room completely: I take damage from the spikes, fly through the presses, and go through the door. Revive my health with the 5 hearts, then just get super damaged by all those bone things >:((((( Is there ANY WAY TO AVOID THEM?!?! Then in the hard room I get why it's hard; its F*#$&ING ANNOYING!! I don't feel like dieing then going back to the temple then going back through the FIRST room again and again to find the right way through the F*$&^ING EASY ROOM EITHER!!!!

ASDFJAWEFHAWEJF

I give up. To frustrating for me. If I'm doing something wrong, please let me know.

One thing I haven't yet understood: how do you make stage elements (such as blocks) appear and disappear in events??
 
Jan 4, 2010 at 12:50 AM
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One thing I haven't yet understood: how do you make stage elements (such as blocks) appear and disappear in events??

<CMP/<SMP for tiles;
<SNP/<MNP/<DNP/<CNP for entities

Although I'm not a fan of <SNP because you can't give the entity an event #.
I prefer to instead place entity 0000 where it needs to appear and use <CNP
Then you can do stuff with them like animating them or removing them.

<SNP does have it's uses though.
 
Jan 4, 2010 at 2:35 AM
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Re: Hell Mod Contest!

@igotsthepoweroverninethousand

the weenie part or hell path 2 is not an easy level THERE ARE NO EASY LEVEL!

There is no way you can avoid those bone things
second floor, when they appeared stand still(you wont get hit If they heading for you super fast) third floor jump boost, don't worry getting -8, fourth floor boost like hell...

@Sonic err JetHawk
Hell Path 2(HARD) not "part" anyway thanks that you played it! :confused:

@SAFUSAKA
One Thing I like your mod is The visual and the awesome BGM :( but It's hard like Hell D:
 
Jan 4, 2010 at 2:42 AM
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Noxid said:
<CMP/<SMP for tiles;
<SNP/<MNP/<DNP/<CNP for entities

Although I'm not a fan of <SNP because you can't give the entity an event #.
I prefer to instead place entity 0000 where it needs to appear and use <CNP
Then you can do stuff with them like animating them or removing them.

<SNP does have it's uses though.

Thank you. Must have overlooked those TSC commands.

Also, how did you get those 4 blocks to move (at the top of the first room, read the sign, and BAM!!, you have this giant block pushing you towards your doom. HOW do you make the tiles move??
 
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