Noxid, you of all people should know how finicky people are towards any UI changes in the slightest. You've really got no choice but to remake your tutorial video with BL if you want it to catch on, or else you're done in by your own hand.Noxid said:BL is just CE with tabs
they are practically the same editor
I really hate it when I have to switch between 2 windows, its bad enough that I go through all that shit with org maker and synthesia. I know many things from memory, but the many more obscure commands I constantly forget.CE isn't bad, and I won't condemn its use because really it's stupid to bring down any of the two because they both work fine. Use what you want…
…but…
- It takes five seconds to open a text document and scroll to the value you need for a command, and compare this to typing in every number until the picture you are looking for pops up. Plus you can memorize parts of it (maybe it is just me, but I've got the <AM+ values down completely.)
the interface is actually better in my opinion, and the additional features that BL has is definitely worth the effort of using(with the exception of when I use the physics hack, for some reason I can only make playable physics with carrotlord's program) the main reason why I use ce is because its practicle for small stuff.Well, I find all the fun a bit distracting. If there could be a CE mode, I would most certainly use BL. I'm comfortable with the plain design, and it was easy to grip on to and there weren't to many choices in the beginning.
The main page is still a little overwhelming when you first open it up. All the panels for doing any map editing at all should be hidden until you have at least one map open, otherwise all these panels could be confusing to someone who sees them without even having a Cave Story exe/mod opened yet. And it's really important that this main page is the most intuitive/least intimidating, since this is where people are most likely to be scared off/jump ship.Noxid said:how exactly do you propose to make it simpler
because really, I tried to make it as intuitive and easy to migrate as possible
hehe, I remember when I first opened cave editor, I was horribly bombarded with information until I accidentally openned up a mapGIRakaCHEEZER said:The main page is still a little overwhelming when you first open it up. All the panels for doing any map editing at all should be hidden until you have at least one map open, otherwise all these panels could be confusing to someone who sees them without even having a Cave Story exe/mod opened yet. And it's really important that this main page is the most intuitive/least intimidating, since this is where people are most likely to be scared off/jump ship.