Essence of Chaos 1 - Shattered Destiny

Oct 25, 2007 at 6:16 AM
Justin-chan
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Well, I need help in spriting a female mimiga's hair. Never been too good with spriting females. :/

The hair is something like this.
diph.php

(Last image, duh) Sprite it on Sue if you can help.

Hair is something like Abarai Renji's tied up hair.

And I'm pretty sure you can see the bangs on the face I posted. Well, so try spriting her if you want. I'll do the clothes myself.
 
Oct 25, 2007 at 6:19 AM
Luls
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jcys810 said:
Well, I need help in spriting a female mimiga's hair. Never been too good with spriting females. :/

The hair is something like this.
diph.php

(Last image, duh) Sprite it on Sue if you can help.

Hair is something like Abarai Renji's tied up hair.

And I'm pretty sure you can see the bangs on the face I posted. Well, so try spriting her if you want. I'll do the clothes myself.

Sure no prob i'll try my best!
 
Oct 25, 2007 at 6:24 AM
Justin-chan
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NpcRegu plz. Oh, and gimme your MSN, so you can send to me the .bmp version. It'll save me trouble.

Edit - Or just add me straight away.
jcys810@hotmail.com
 
Oct 25, 2007 at 6:57 AM
Luls
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Sure I'll be on it right away T^^

Just Sue right?
 
Oct 25, 2007 at 7:13 AM
Justin-chan
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Yeah. For now. =D
 
Oct 25, 2007 at 10:27 AM
Justin-chan
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Okay, I'm done with Sue - Hina. And I edited the Critter and Bat into boulders with Metalogz awesome help. =D Beware, the critter is almost invisible at first sight.

Edit - Screenie later. I got another problem. With the door. I'm trying to exit to go into the First Cave, but unforturnately, it just shows me the First Cave and sends me back into the Starting Point. :/
 
Oct 25, 2007 at 11:41 AM
Luls
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jcys810 said:
Okay, I'm done with Sue - Hina. And I edited the Critter and Bat into boulders with Metalogz awesome help. =D Beware, the critter is almost invisible at first sight.

Edit - Screenie later. I got another problem. With the door. I'm trying to exit to go into the First Cave, but unforturnately, it just shows me the First Cave and sends me back into the Starting Point. :/

Hehe thanks

For your door problem, I think you put in the wrong coordinates or you put in an extra coordinate. Check your TSC Notations :D
 
Oct 26, 2007 at 9:58 AM
Justin-chan
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I don't think I put in the wrong coordinates or an extra coordinate. :/ Well, any other ideas?
 
Oct 26, 2007 at 12:59 PM
Luls
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Maybe you put a command such that after the event where you go through the door happens, then the event that brings you back to the start point starts right after.

Or did you put the same command for the same event? That is most likely to be the case...

=X I'm busy with loads of editings. =X
 
Oct 26, 2007 at 2:21 PM
Justin-chan
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I 'unno.

Well, my door in Starting Point is...
Event - 101
Sprite - 18
Flags - 2000
Flag ID - 0
Edit Flags - Call Event on Action
Script...
#0101
<PRI<CNP0101:0000:0000<SOU0011<FAO0003<TRA0012:0102:0006:0019
Door Position - 18, 8

Door in First Cave
Event - 102
Sprite - 18
Flags - 2000
Flag ID - 0
Edit Flags - Call Event on Action
Script...
#0102
<PRI<CNP0101:0000:0000<SOU0011<FAO0003<TRA0013:0101:0018:0008
Door Position - 6, 19
 
Oct 26, 2007 at 3:39 PM
Luls
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Heres your Ma Pignon done. I don't want to suffer your crap talk over MSN so its here.

You better be grateful I'm helping someone who repeatedly insulted my family.

Take it.

diph.php
 
Oct 27, 2007 at 9:24 AM
Justin-chan
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Oct 27, 2007 at 9:32 AM
Luls
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jcys810 said:
Chill, its a joke. Sorry. Didn't know it bothered you so much. Well, S.P. talked more sick stuff than me anyway.

Well now you know.
 
Oct 27, 2007 at 7:16 PM
Justin-chan
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jcys810 said:
I 'unno.

Well, my door in Starting Point is...
Event - 101
Sprite - 18
Flags - 2000
Flag ID - 0
Edit Flags - Call Event on Action
Script...
#0101
<PRI<CNP0101:0000:0000<SOU0011<FAO0003<TRA0012:0102:0006:0019
Door Position - 18, 8

Door in First Cave
Event - 102
Sprite - 18
Flags - 2000
Flag ID - 0
Edit Flags - Call Event on Action
Script...
#0102
<PRI<CNP0101:0000:0000<SOU0011<FAO0003<TRA0013:0101:0018:0008
Door Position - 6, 19
Bumpage. Halp plz.
 
Oct 28, 2007 at 2:04 AM
Been here way too long...
"What're YOU lookin' at?"
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From the TSC

Code:
<PRI          [?]                   Hides status bars and freezes game action until KEY or END (used with MSG/MS2/MS3)
<CNPx:y:z     Change eNtity [P?]     Change entity X to entity type Y with direction Z
<SOUx        SOUnd                  Play sound effect X
<FAOx        FAde Out               Fade out with direction X
<TRAx:y:z:w  TRAnsport              Load map X, run event Y, transport you to coords Z:W

...Which is pretty straight forward.
As far as I can tell, your doors are running eachothers events in an infinate loop. Change TRA's Y to 90-94, and set up the 1st chunk of the script to

Code:
#0090
<MNA<CMU0000<FAI0000<END
#0091
<MNA<CMU0000<FAI0001<END
#0092
<MNA<CMU0000<FAI0002<END
#0093
<MNA<CMU0000<FAI0003<END
#0094
<MNA<CMU0000<FAI0004<END

Also, try to use FAO0004 for doors, unless you're symbolizing an elevator... your end result for the script should be (I use ='s as splits, usually to make things cleaner; The game doesn't read them)

Code:
===Maploads===

#0090
<MNA<CMU0000<FAI0000<END
#0091
<MNA<CMU0000<FAI0001<END
#0092
<MNA<CMU0000<FAI0002<END
#0093
<MNA<CMU0000<FAI0003<END
#0094
<MNA<CMU0000<FAI0004<END

===Doors===

#0101
<PRI<CNP0101:0000:0000<SOU0011<FAO[b]0004[/B]<TRA0012:[B]0094[/B]:0006:0019

===(Whatever else)===

That should work. Change the CMU's to whatever music you want, and you can choose to remove the MNA if you want.
 
Oct 28, 2007 at 5:32 AM
Luls
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Whoo finally :o We can finally see more of it soon.

Ty for your help.
 
Oct 28, 2007 at 9:18 AM
Justin-chan
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Thank you. ZTaimat, it now works. I'll upload some screenshots soon.
 
Nov 2, 2007 at 6:26 AM
Justin-chan
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Now, I need more halp. I'm already working on the next map. But my first cave map still needs help.

#0200
<KEY<FLJ1645:0201<FL+1645<SOU0022<CNP0200:0021:0000
<MSGOpened the chest.<NOD<GIT0002<IT+0002:0000<CLR
<CMU0010Got the =Map=!<WAI0160<NOD<GIT0000<CLO<RMU<END
#0201
<KEY<MSGEmpty...<NOD<CLR<CLO<END
The thing wrong with it is that it displays the Polar Star image and not the Map System. (These will change as I edit the images).

*FIX'D SECOND PROBLEM*

Ask for more details if you need it pl0x. Thanks in advance. ^.^

Edit - Nevermind second problem solved.
 
Nov 2, 2007 at 12:01 PM
Been here way too long...
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In showing item images, the GIT gets an additional 1000 to it; weapons are sorted w/out the 1000. (So put 1002, and it should work)
 
Nov 4, 2007 at 8:46 AM
Justin-chan
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You have been a really great help, thank you.
 
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