jcys810 said:
Okay. I just gave the start point a complete overhaul. Now, I need some help, I can't get rid of the cutscene when you press New (The cutscene which shows Kazuma trying to get a reply from Sue).
Notice that, under the tools section of Sue's Workshop, there is an option called 'game settings'. Inside it, there is another option called 'Start Event'. The start event is the event which gets called whenever you start a new game, and it must reside in the script of the map with the start point in it. Since you don't seem to know all that much about TSC, I'll tell you what to do. Change the start event to 2000, and put this in your start map's script:
#2000
<KEY<PRI<SOU0011
<CMU0023<FAI0004<MNA<END
Replace the <CMU0023 with <CMU00(the ID of whatever music you're going to use in your first map). Get rid of <MNA if you don't want to display the map name.
jcys810 said:
Also, my Save Point, Refil and Life Capsule doesn't seem to work. Halp plz. D:
In the event editor, you'll see that each object can have an event. It's the text box right above 'sprite' Set it to 16 for all save points, and 17 for all refills (and in case you were wondering, 1 for all floor spikes, 3 for all ceiling spikes). Life capsules are another deal entirely. Create a life capsule, then set its event to xxxx (which can be anything between 0090 and 9999), then in the script editor, put something like this:
#xxxx
<PRI<SOU0022<DNPxxxx<CMU0016
<MSG<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+000Y
Max health increased by Y!<NOD<END
xxxx being the event number and Y being how much you want to increase the health.
I should write tutorials.