Sep 30, 2006 at 3:36 AM
Join Date: Aug 20, 2006
Location:
Posts: 2859
Age: 34
Pronouns: he/him
(First post! Yay)
Right, I'll take things from the top.
*WARNING: SPOILERS AND STUFF*
-First of all, OMFG NEW MUSIC <3 The CS Theme and Living Waterway sound good and new, even though you didn't really change that much, and I LOVE what you did to Meltdown 2 at the Air Fortress. It'd be so great if you were to re-work all the tracks, but I won't push you or anything because I imagine it's rather difficult...
-I still like the intro, it's a very nifty way to start the game; only problem I have is that you have to watch the whole thing every time you restart, which might get boring after, say, the 10th time or so.
-OMG YOU TOOK MY MACHINE GUN AWAY ;_; I liked what you did with the sprites on it too... maybe we get it back later? I found it a lot more challenging with only the Polar Star (or Handgun), at least until I figured out that there are hearts hidden basically EVERYWHERE. You still have that guy with you, but if you don't get the Handgun to Lv3 before you reach the Gaudi Waterfall (A Gaudifall!) then you're in trouble :|
-Nice job on the energy crystal sprites, and I guess the hearts too (green lol <3) Also I like how you use the computerized Map Systems to show where you are, it gives you a feel for what to expect. I guess your spelling could use a bit of work, though (not that important, but something).
-Something I've noticed about the Gaudi blade: It doesn't do damage by itself anyone. With original Blade, King's Soul would fly out and do something like 15 or 20 and then every slash would do 1, but I've noticed that the central Gaudi silhouette doesn't seem to do that (although the slashes might do more now, I haven't really checked). Was that an edit you did? I swear it was just like the blade in the last version
-Super Missiles! Yay! Though I haven't really used them yet. I think you might be give a bit too much power a little early...
-Ah yes. The Egg Corridor. With good ol' Basil come back to shred you to bits^^ Is the teleporter active yet, or does that come later? I got to it but it didn't seem to work. Also the part with the spikes is hella annoying, I had to run it all slow-like so I didn't get squashed. I like a challenge, but an endless use of spikes to make stuff hard annoys me for some reason... meh, I'll get over it. And again with the hearts everywhere; I appreciate the concern for life but with only 15 health I don't think you need quite that many.
-Now what's Misery up to? Yeah I know, no telling, but it makes you wonder...
-After that part, it just seems to get easier for a while. Hidden Corridor and Outside both seemed pretty simple. Not that I don't mind a break, but I don't think you should have so many hidden hearts everywhere in such a straightforward level, especially one with a refill terminal at the end. Also, I would recommend putting a save point with that; I can understand if you didn't put one in now since it's near the end of the game, but otherwise you're going through three screens with no way to save. And I noticed that you broke Outside up into 10 different maps, is there a reason for that? (Yes I look at it in Sue's, don't shoot me ;_; )
-YIBBADEEBIP THAT'S ALL FOLKS! Why did it have to end so suddenly, I was just getting started Ah well. You've certainly got me hooked, I await the next version with much eagerness!
Geez... well I THINK that's everything, hope there was some helpful stuff in all that rabble. Sorry if I sounded a bit negative; everything else that I didn't mention was just fine. Overall it's a great mod, very original, and I hope to see more!
Right, I'll take things from the top.
*WARNING: SPOILERS AND STUFF*
-First of all, OMFG NEW MUSIC <3 The CS Theme and Living Waterway sound good and new, even though you didn't really change that much, and I LOVE what you did to Meltdown 2 at the Air Fortress. It'd be so great if you were to re-work all the tracks, but I won't push you or anything because I imagine it's rather difficult...
-I still like the intro, it's a very nifty way to start the game; only problem I have is that you have to watch the whole thing every time you restart, which might get boring after, say, the 10th time or so.
-OMG YOU TOOK MY MACHINE GUN AWAY ;_; I liked what you did with the sprites on it too... maybe we get it back later? I found it a lot more challenging with only the Polar Star (or Handgun), at least until I figured out that there are hearts hidden basically EVERYWHERE. You still have that guy with you, but if you don't get the Handgun to Lv3 before you reach the Gaudi Waterfall (A Gaudifall!) then you're in trouble :|
-Nice job on the energy crystal sprites, and I guess the hearts too (green lol <3) Also I like how you use the computerized Map Systems to show where you are, it gives you a feel for what to expect. I guess your spelling could use a bit of work, though (not that important, but something).
-Something I've noticed about the Gaudi blade: It doesn't do damage by itself anyone. With original Blade, King's Soul would fly out and do something like 15 or 20 and then every slash would do 1, but I've noticed that the central Gaudi silhouette doesn't seem to do that (although the slashes might do more now, I haven't really checked). Was that an edit you did? I swear it was just like the blade in the last version
-Super Missiles! Yay! Though I haven't really used them yet. I think you might be give a bit too much power a little early...
-Ah yes. The Egg Corridor. With good ol' Basil come back to shred you to bits^^ Is the teleporter active yet, or does that come later? I got to it but it didn't seem to work. Also the part with the spikes is hella annoying, I had to run it all slow-like so I didn't get squashed. I like a challenge, but an endless use of spikes to make stuff hard annoys me for some reason... meh, I'll get over it. And again with the hearts everywhere; I appreciate the concern for life but with only 15 health I don't think you need quite that many.
-Now what's Misery up to? Yeah I know, no telling, but it makes you wonder...
-After that part, it just seems to get easier for a while. Hidden Corridor and Outside both seemed pretty simple. Not that I don't mind a break, but I don't think you should have so many hidden hearts everywhere in such a straightforward level, especially one with a refill terminal at the end. Also, I would recommend putting a save point with that; I can understand if you didn't put one in now since it's near the end of the game, but otherwise you're going through three screens with no way to save. And I noticed that you broke Outside up into 10 different maps, is there a reason for that? (Yes I look at it in Sue's, don't shoot me ;_; )
-YIBBADEEBIP THAT'S ALL FOLKS! Why did it have to end so suddenly, I was just getting started Ah well. You've certainly got me hooked, I await the next version with much eagerness!
Geez... well I THINK that's everything, hope there was some helpful stuff in all that rabble. Sorry if I sounded a bit negative; everything else that I didn't mention was just fine. Overall it's a great mod, very original, and I hope to see more!